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Version 0.4 | part 1

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@TheBigEye TheBigEye released this 20 Sep 14:30
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Beta 0.4 - Aether update

This is a pre release, because it is difficult to maintain something very big :)

NOTICE: Loading old worlds in this version could corrupt your world (this due to the great change of IDS in the tiles), I recommend making a new one. As for code, seeing that Minicraft Plus has been changing too many things, Aircraft for the moment will stop updating the base code, this due to the difficulty and time it takes to update it. Also, the tutorial section is not ready, the missing or half-finished features will be ready in part 2, or if it is not possible, they will be finally released in the next update

Aditions:

  • Potato crops added.
  • Sky Wart crops were added (it only grows in the sky, it is essential for making potions).
  • Holy rock was added.
  • Added Phygs (Variants of pigs in the Aether .. but now they fly), They still don't really fly (A.I is very basic for now)
  • Added Sheepuffs (they are like floating fluffy sheep ... or so it looks like xd)
  • Now animals attracted to food emit particles of hearts.
  • Now the flashlights emit glitter particles.
  • When stepping on Ferrosite, it emits dust particles.
  • When stepping on Cloud, it emits mini-clouds particles.
  • When stepping on ferrosite, your speed increases.
  • Added Sky grass, Sky high grass and Ferrosite tiles.
  • Sky fern was added, watch out, if you walk on it, you will be slowly eaten
  • Saplings variants have been added for the other types of trees.
  • Added a new texture pack system (with 2 built-in packs)
  • Tutorial option added (for newbie users ._.)
  • The hotbar was changed and improved
  • Added Herobrine.

Changes:

  • The world generator now generates the biomes more smoothly.
  • The generation of the surface and the sky was modified to try to reduce a lot of work in the game when generating the world (I hope it works)
  • The crops system has been updated so that they are easy to program, in addition to being more optimized.
  • The player now has a small chance of falling out of the sky if he steps too far on the edge of the cloud.
  • Wall tiles, tile doors and tile floors can be connected to the tiles around them (for now this only happens in the Aether dimension).
  • Now in the options menu you can continue watching the game.
  • Now the title menu has an image (it doesn't move for now :|).
  • Now you can plant Brich trees, Spruce trees and Pine trees.
  • Now the potions need Sky Wart to make the improved versions.
  • Updated all textures (even Legacy ones) :)
  • Added and updated most of the Dyes
  • Some recipes were changed
  • Villages spawn improved (now they are less likely to spawn in the middle of the water)
  • Crops were added to villages
  • The multiplayer has unfortunately been deactivated, due to the fact that the Minciraft plus login server is no longer available.
  • Now the Debug screen shows the count of used, available and free ram memory in real time
  • Now the random music system will run every 6 or 8 minutes, Random.nextInt() will no longer be used due to the problems it caused
  • Improved the Sparks' animation in the first phase of the AirWizard (it also causes more damage)
  • The accuracy of the Crash screens has been improved
  • The particle system has been improved, now it supports 4 frame animations
  • Much of the code was optimized

Bugfixes:

  • A crash is fixed when opening a server from the console caused by the failed loading of the other phases of the AirWizard.
  • Fixed a multiplayer crash caused by the random music system (I will check in the future to avoid more bugs like this).
  • Fixed a bug in multiplayer produced by EyeQueen .. killing it would have to play a sound and show the GUI .. but it only froze the server.
  • Fixed a bug that caused the maps to render badly.
  • Fixed a visual bug where on the Obsidian wall tile the sprite connector looked bad (I re-edited the texture).
  • Fixed a bug that made the "walk speed" not reset when changing the world
  • Fixed a bug that rendered the animation of the Giant bosses badly
  • Fixed a bug that did not change the texture of the AirWizard II correctly