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Version 0.5 | part 2

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@TheBigEye TheBigEye released this 05 Mar 13:59
· 6 commits to main since this release

Beta 0.5 - Biome update

NOTICE: The most important change in this update was the solution to one of the most annoying problems when you want to generate a new world, now the process is 80% faster than before.

Added:

  • Added support for lowercase characters.
  • Added the Aircraft Logo in the credits.
  • Added an Crash report screen, inspired in Minecraft.
  • Added Mossy Rock tile to Caverns level.
  • Added Ice tile, it is generated in the Tundra biomes in the water.
  • Added Cloud Hole tile, now instead of placing the Bricks or Planks on the Infinite fall tile, they will be placed on the Cloud Hole.
  • Added Parsnip crops for Gold Carrots on Sky level.
  • Added a death animation to the Eye Queen.
  • Added a wobbling effect to the hearts bar, it activates when the player has less than 5 hearts.
  • Added a new GUI background for Map display (also icons for bosses).
  • Added GUI frames to hearts, stamina, food and armor icons.
  • Added and Improved new Flowers tiles.
  • Added the Summon Altar, for now it does not have an implemented use, but it is expected that it will be necessary to be able to summon bosses such as the Keeper or the Eye Queen in the future.
  • Re-added mushrooms and mycelium generation (now only on caves).

Changes:

  • Changed save-load file format and structure.
  • Changed "texture packs" folder to "texturepacks" to avoid problems with Java.
  • Changed spawners, now randomly take on slightly different textures when placed.
  • Improved the game memory usage and FPS.
  • Improved the GUI of potion effects.
  • Improved the Player's tile indicator.
  • Improved the title's menu texts and design.
  • Improved the key bindings menu design.
  • Improved the chat menu GUI design.
  • Improved the searcher-bar display on inventories.
  • Improved support for more ASCII characters, based on the CP437 extended ASCII.
  • Improved and improved the AI ​​of peaceful mobs when following the player while the player is holding a valid item.
  • Improved the Maps book item, can now be used in survival and is capable of drawing the level map progressively.
  • Now Cloud or Water particles will now only appear if the player moves.
  • Now Water particles have physics.
  • Now the torches emit Fire particles.
  • Now Items touched by fireballs or the Eye Queen are now burned.
  • Now the Arrows are dropped if are shoot to solid tiles like Trees or Rocks.
  • Now the sound will attenuate depending on the distance from the player and the source of the sound.
  • Now the clothes worn by the player will be returned to them when they want to put on another one.
  • Now the Bone powder is capable of randomly generating Lawn and Flowers in a small area when used on Grass tiles.
  • Now Items such as Torches, Lanterns, Lava Cubes, etc... will emit light when thrown to the ground.
  • Now Torches take a few seconds to fully illuminate their area once they are placed.
  • Now because the Al-Azif book is very important for the game progression, it will no longer disappear like other items do, preventing the player from losing it, it is also indestructible and glows in the dark :D.

Bug fixes:

  • Fixed several translations.
  • Fixed light offset on the screen.
  • Fixed a bug where trees did not drop apples.
  • Fixed a bug where the Air Wizard could get stuck in Holy Rock.
  • Fixed an issue with Air Wizard's sparks when the player died.
  • Fixed the position and improved the accuracy of the Air Wizard's health bar.
  • Fixed a bug in the bossbars in which they could disappear from the screen before the boss dies.
  • Fixed Knights sprites and Sky Grass tile connector sprite.
  • Fixed a bug that caused the Infinite fall warning message to keep appearing despite being in Creative Mode.
  • Fixed a bug that prevented the player's sprite from changing to the Air Wizard's suit sprite once unlocked.
  • Fixed (partially) a bug produced by the beds when trying to sleep (they slowed down the game to the point of freezing it).
  • Fixed a bug where the number of Dungeon Chests in dungeons was not displayed.
  • Fixed (partially) a bug that caused the game to not launch correctly and crash on PCs where no audio output devices were connected or enabled in the Windows mixer (The game automatically disables sounds if no devices are enabled, which should prevent crashes).
  • Fixed a very old bug related to the Tnt, now it can be picked up like any other furniture without it exploding by accident.
  • Fixed the chickens problem (Yes, chickens!), before, they could crash the game because they de-spawned, but the code kept trying to drop eggs.
  • Fixed a bug where hostile mobs could continue to spawn in the Sky level, even if you were in peaceful mode