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Releases: TheF1xer/GateClient-1.12.2

Gate Client v1.6

25 Sep 18:23
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Additions

  • Search module: Allows the user to render specific blocks through walls
    • XRay command was replaced with a module-setting that this module also has
  • HoleESP module: Renders a box arround optimal spots to stand while Crystal PVPing
  • Notifications module: Sends a chat message everytime a module is toggled on/off
  • Friends: You can now add/remove friends. This interacts with some rendering and combat modules
  • Client Thread: This client now creates its own thread that both the Search module and HoleESP module use. Other modules might also benefit from it in the future

Bugfixes

  • Small bug regarding Tracers and bobbing fixed

Gate Client v1.5.1

17 May 02:42
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Additions

  • Crystal Aura Settings:
    • Place Crystal and Break Crystal
    • Place Delay and Break Delay
    • Place Distance and Break Distance
  • XRay Command: Allows the user to add or remove items from the XRay block list
  • Storage ESP module: Added more possible Storage Blocks to the module
  • Nametags module: Every component of the module now can be toggled using settings

Bugfixes

  • The Crystal Aura module now won't spam position and rotation packets to the server

Gate Client v1.5

09 Apr 22:32
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Additions

  • Scaffold module: Automatically places blocks below the player
  • Crystal Aura module: Places Ender Crystals around enemies and breaks them to deal damage
  • Surround module: Surrounds the player with obsidian blocks (for Crystal PVP)
  • Fake Player module: Spawns a fake player client-side
  • Anti Hunger module: Makes the hunger-bar deplete slower

Bugfixes

  • Fixed bug that stopped Tracers from being drawn to players that are directly behind the player
  • Fixed bug that caused liquid blocks to be treated as solid when entering them from the side while using Jesus

Gate Client v1.4

04 Mar 22:53
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Additions

  • ShulkerViewer module: Renders the inventory of a shulker when it is hovered by the player inside of a container
  • ArmorHUD module: Draws the player's armor inventory above the food bar
  • ClickGUI: Removed black transparent background, GUI Buttons have a lower opacity
  • KillAura settings: Added settings to determine which entities should be targeted by the KillAura module

Bugfixes

  • Nametags now draws the proper items from a player's inventory
  • The player is no longer affected when sneaking with the freecam module active

Gate Client v1.3

28 Dec 05:34
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Release version 1.3

This version added some stuff that was put on hold in earlier releases. It also fixes the Log4j exploit.

New modules

  • Nametags: Displays every player's health, ping, armor and items inhand
  • Flight: Includes two modes: Vanilla and Packet

Improvements

  • Jesus had some modifications that makes it bypass in most servers
  • Watermark now includes the player's name
  • The player now stands completely still when Freecam is enabled

Gate Client v1.2

10 Oct 02:50
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Release version 1.2

This release mainly focuses on improving the already existing Click GUI and giving it more functionalities.

Click GUI and Presets

  • Every Preset now has a setting that determines wether a it should be Auto-Saved or not. When the setting is disabled, Presets must be loaded and saved manually.
  • There is now a Click GUI component that can be used to create, remove, save, load Presets or change the active Preset without the need of commands.

New Modules

  • Auto Disconnect
  • Watermark that is enabled by default

Gate Client v1.1

02 Jul 04:08
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Release Version 1.1

Some new stuff was added now that a Click GUI was finally implemented in the last release.

Additions

  • Speed module added
  • Velocity module added (AKA Antiknockback)
  • Prefix command added
  • Clip command added
  • Keybinds can now be changed from the Click GUI
  • Bugfixes and quality-of-life changes

Gate Client v1.0

31 May 02:02
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Release Version 1.0

After a long delay, a Click GUI has finally been implemented in the Client. This means that from now on, commands are not strictly required to use the Client. Aside from that, some quality of life changes and bug-fixes were made.

Click GUI

To access the GUI just press the Right Shift key. You can toggle every module and change its settings from there. It might not be as good looking as other clients but I will be improved from here.

Remarkable Changes

  • Inventory Move was renamed to GUI Move and it interacts with the Click GUI
  • RGBA Settings now are RGB Settings with an Alpha slider
  • Some settings were renamed to make them fit into the Click GUI

Gate Client v0.2

13 Mar 22:23
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Release Version 0.2 is here!

This release version tackles all the feedback that I got: new Modules were added taking in consideration all the suggestions and some settings were worked on.

New Modules:

  • Criticals
  • Inventory Move
  • NoSlow
  • No Overlay
  • Safe Walk
  • HUD Reworked: Each HUD component was separated in its own Module under the HUD category: Module List and Coords were added.

Settings:

  • Alpha in RGBA color settings now only goes from 0 to 1 like it normally does
  • Coords (the new module and former HUD component) now works properly in the Nether and Overworld
  • Module List (also a new module and former HUD component) now has three settings: Static color, Category color and Rainbow

Remember to use .help to gain access to all the other commands

Gate Client v0.1.1

27 Feb 03:08
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Release Version 0.1.1

A Preset command was added: You can now save and load multiple configurations. A preset saves everything related to the modules and their settings.

This release does not add any new modules, it focuses on fixing the already existing ones:

  • All Modules: Every modules has now a setting that allows users to decide if a module should be drawn on the HUD
  • Tracers: The lines are no longer affected by the camera bobbing
  • Freecam: The player is now rendered when the module is enabled
  • StorageESP: Visuals improved
  • XRay: All ores are now rendered when activated
  • Jesus: It is now possible to select how much underwater the player is when walking on water
  • EntityESP: Passive mobs can be drawn

Commands are still the only way to interact with the client, use .help or .? to access them.