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Have made the games area into a single page application and added a s…
…upporting WebAPI controller. Also broke the ng controllers and services into their own files
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/// <reference path="../../scripts/typings/angularjs/angular.d.ts" /> | ||
/// <reference path="../../scripts/rx.d.ts" /> | ||
/// <reference path="../../scripts/rx.async.d.ts" /> | ||
/// <reference path="../../scripts/rx.binding.d.ts" /> | ||
/// <reference path="../../scripts/rx.time.d.ts" /> | ||
/// <reference path="modeltypes.ts" /> | ||
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module HexMaps { | ||
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'use strict'; | ||
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export interface HexMapScope extends ng.IScope { | ||
edgeToEdge: number; | ||
vertexToVertex: number; | ||
side: number; | ||
flare: number; | ||
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game: Game; | ||
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camera: ICameraService; | ||
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tiles: HexagonDefinition[]; | ||
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interaction: IHexMapInteractionService; | ||
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setIsSelecting(): void; | ||
setPaintTile(tile: HexagonDefinition): void; | ||
} | ||
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export interface HexMapParameters extends ng.route.IRouteParamsService { | ||
gameId: number; | ||
} | ||
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export class HexMapController { | ||
constructor( | ||
private $scope: HexMapScope, | ||
$http: ng.IHttpService, | ||
$routeParams: HexMapParameters, | ||
hexMapService: IHexMapService, | ||
cameraService: ICameraService, | ||
hexTiles: IHexTileDefinitions, | ||
interactionService: IHexMapInteractionService) { | ||
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console.log("Creating the HexMapController"); | ||
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$scope.edgeToEdge = HexMaps.HexagonDefinition.EdgeToEdge; | ||
$scope.vertexToVertex = HexMaps.HexagonDefinition.VertexToVertex; | ||
$scope.side = HexMaps.HexagonDefinition.SideLength; | ||
$scope.flare = HexMaps.HexagonDefinition.Flare; | ||
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$scope.camera = cameraService; | ||
$scope.interaction = interactionService; | ||
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$scope.tiles = [hexTiles.DefaultHex, hexTiles.RedTile, hexTiles.GreenTile, hexTiles.BlueTile]; | ||
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$scope.setIsSelecting = () => { interactionService.isSelecting = true; interactionService.paintingTile = null; }; | ||
$scope.setPaintTile = tile => { interactionService.isSelecting = false; interactionService.paintingTile = tile; }; | ||
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$http.get("/api/GamesApi/Game/" + $routeParams.gameId).then( | ||
(result: ng.IHttpPromiseCallbackArg<Game>) => { | ||
$scope.game = result.data; | ||
}, | ||
(error: ng.IHttpPromiseCallbackArg<any>) => { | ||
console.log("error getting game info" + error.data); | ||
}); | ||
} | ||
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public static $inject = ['$scope', '$http', '$routeParams', 'hexMapService', 'cameraService', 'hexTileDefinitions', 'hexMapInteractionService']; | ||
} | ||
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export interface GamesListScope extends ng.IScope { | ||
createNew(); | ||
playGame(gameId: number): void; | ||
editGame(gameId: number): void; | ||
deleteGame(gameId: number): void; | ||
cancelNewGame(): void; | ||
saveNewGame(): void; | ||
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games: Game[]; | ||
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newGame: Game; | ||
visibilities: string[]; | ||
} | ||
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export class GamesListController { | ||
constructor( | ||
private $scope: GamesListScope, | ||
private $http: ng.IHttpService, | ||
private $location: ng.ILocationService) { | ||
var self = this; | ||
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$scope.createNew = () => self.createNew(); | ||
$scope.playGame = id => self.playGame(id); | ||
$scope.editGame = id => self.editGame(id); | ||
$scope.deleteGame = id => self.deleteGame(id); | ||
$scope.cancelNewGame = () => self.cancelNewGame(); | ||
$scope.saveNewGame = () => self.saveNewGame(); | ||
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$scope.games = []; | ||
$scope.newGame = null; | ||
$scope.visibilities = | ||
[ | ||
"Public", | ||
"Private", | ||
"Friends", | ||
"Unlisted" | ||
]; | ||
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var self = this; | ||
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this.$http.get("/api/GamesApi/MemberGames") | ||
.then((result: ng.IHttpPromiseCallbackArg<Game[]>) => { | ||
self.$scope.games = result.data; | ||
}, | ||
(error: ng.IHttpPromiseCallbackArg<any>) => { | ||
console.log("error getting game list" + error.data); | ||
}); | ||
} | ||
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createNew(): void { | ||
this.$scope.newGame = new Game(); | ||
} | ||
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playGame(gameId: number): void { | ||
this.$location.url("game/" + gameId); | ||
} | ||
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editGame(gameId: number): void { | ||
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} | ||
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deleteGame(gameId: number): void { | ||
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var game = this.$scope.games.filter(g => g.GameId === gameId)[0]; | ||
var self = this; | ||
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if (confirm("Do you really want to delete " + game.Name + "?")) { | ||
this.$http.get("/api/GamesApi/Delete") | ||
.then( | ||
result => { | ||
var index = self.$scope.games.indexOf(game); | ||
self.$scope.games.splice(index); | ||
}, | ||
(error: ng.IHttpPromiseCallbackArg<any>) => { | ||
console.log("could not delete game: " + error.data); | ||
}); | ||
} | ||
} | ||
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cancelNewGame(): void { | ||
this.$scope.newGame = null; | ||
} | ||
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saveNewGame(): void { | ||
console.log("created a new game!", this.$scope.newGame); | ||
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this.$http.post("/api/GamesApi/Create", { Name: this.$scope.newGame.Name, Visibility: this.$scope.newGame.Visibility }) | ||
.then( | ||
(result: ng.IHttpPromiseCallbackArg<Game>) => { | ||
this.$scope.games.push(result.data) | ||
}, | ||
errorResult => { | ||
console.log("Could not creat game, error from server", errorResult.data); | ||
}); | ||
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this.$scope.newGame = null; | ||
} | ||
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public static $inject = ['$scope', '$http', '$location']; | ||
} | ||
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} |
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