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cmdline.cpp
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cmdline.cpp
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// This file is part of Chaotic Rage (c) 2010 Josh Heidenreich
//
// kate: tab-width 4; indent-width 4; space-indent off; word-wrap off;
#include <string>
#include <sstream>
#include <iostream>
#include <getopt.h>
#include "../rage.h"
#include "../gamestate.h"
#include "../mod/mod_manager.h"
#include "cmdline.h"
using namespace std;
/**
* Parses the command line arguments using GetOpt
**/
void CommandLineArgs::process()
{
static struct option long_options[] = {
{"arcade", 1, 0, 'a'},
{"host", 0, 0, 'n'},
{"campaign", 1, 0, 'c'},
{"join", 1, 0, 'j'},
{"mod", 1, 0, 'm'},
{"mod-list", 0, 0, 'l'},
{"render", 1, 0, 'r'},
{"audio", 1, 0, 'u'},
{"help", 0, 0, 'h'},
{"version", 0, 0, 'v'},
#ifdef DEBUG_OPTIONS
{"debug", 1, 0, '1'},
{"debug-list", 0, 0, '2'},
{"debug-lineno", 0, 0, '3'},
{"debug-file", 1, 0, '4'},
{"no-mouse-grab", 0, 0, '5'},
{"profile", 1, 0, '6'},
#endif
{NULL, 0, NULL, 0}
};
int c;
int option_index = 0;
while ((c = getopt_long(argc, argv, "h", long_options, &option_index)) != -1) {
switch (c) {
case 'h':
cout <<
"Chaotic Rage " VERSION "\n"
"\nOptions:\n"
" -a\t--arcade MAP,GAME,UNIT Play an arcade game, then exit\n"
" -n\t--host Listen as a network host (requires --arcade)\n"
" -c\t--campaign NAME Run the specified campaign, then exit\n"
" -j\t--join SERVER Join a network game\n"
"\n"
" -m\t--mod NAME Load a mod at startup\n"
" \t--mod-list List all available mods, and exit\n"
"\n"
" -r\t--render SYSTEM Set the render system. Options: 'opengl', 'debug', 'null'\n"
" -u\t--audio SYSTEM Set the audio system. Options: 'sdl', 'null'\n"
"\n"
" -h\t--help Show this help\n"
" -v\t--version Show version, and exit\n"
#ifdef DEBUG_OPTIONS
"\nDebugging:\n"
" \t--debug SECTION Enable debug mode for a given section\n"
" \t--debug-list Show a list of available debug sections\n"
" \t--debug-lineno Show file and line no in debugging output\n"
" \t--debug-file FILE Save debug logs in a file instead of stdout\n"
" \t--no-mouse-grab Disable mouse grab\n"
" \t--profile FILE Save profile log\n"
#endif
;
exit(0);
break;
case 'v':
cout << "Chaotic Rage " VERSION "\nhttp://www.chaoticrage.com/\n";
exit(0);
break;
// Arcade, Host, Campaign, Join
case 'a':
{
std::stringstream ss(optarg);
std::getline(ss, this->map, ',');
std::getline(ss, this->gametype, ',');
std::getline(ss, this->unittype, ',');
}
break;
case 'n':
this->host = true;
break;
case 'c':
this->campaign = optarg;
break;
case 'j':
this->join = optarg;
break;
// Mod load, mod list
case 'm':
this->mod = optarg;
break;
case 'l':
{
cout << "Available mods:\n";
vector<string>* modnames = st->mm->getAvailMods();
for (vector<string>::iterator it = modnames->begin(); it != modnames->end(); it++) {
cout << " " << (*it) << "\n";
}
delete(modnames);
exit(0);
}
break;
// Renderer
case 'r':
if (strcmp(optarg, "opengl") != 0 && strcmp(optarg, "debug") != 0 && strcmp(optarg, "null") != 0) {
cout << "Invalid render system." << endl;
cout << "Options: 'opengl', 'debug', 'null'." << endl;
exit(1);
}
this->render = optarg;
break;
// Audio
case 'u':
if (strcmp(optarg, "sdl") != 0 && strcmp(optarg, "null") != 0) {
cout << "Invalid audio system." << endl;
cout << "Options: 'sdl', 'null'." << endl;
exit(1);
}
this->audio = optarg;
break;
#ifdef DEBUG_OPTIONS
case '1':
debug_enable(optarg);
cout << "Enabling debug for '" << optarg << "'.\n";
break;
case '2':
cout <<
"Chaotic Rage\n\n"
"Debug Sections:\n"
" aud Audio (Play, Stop)\n"
" coll Collisions\n"
" data Data-file loading\n"
" loop Main game loop\n"
" lua Lua function calls\n"
" mod Mod loading\n"
" net Network (also: net_pack, net_pkt, net_info)\n"
" phy Physics (RigidBody adding, removing)\n"
" terrain Terrain/Heightmap physics\n"
" unit Unit movements\n"
" vid Video\n"
" weap Weapons\n"
;
exit(0);
break;
case '3':
debug_lineno(true);
cout << "Enabling file and line numbers in debug.\n";
break;
case '4':
debug_tofile(optarg);
cout << "Saving debug data to file '" << optarg << "'.\n";
break;
case '5':
this->mouseGrab = false;
break;
case '6':
profile_enable(optarg);
cout << "Saving profile log to file '" << optarg << "'.\n";
break;
#endif
default: break;
}
}
}