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Add ini documentation for pull #279
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xezon committed Mar 26, 2023
1 parent 4961903 commit 9d66b9a
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Showing 2 changed files with 16 additions and 15 deletions.
1 change: 1 addition & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/System.ini
Original file line number Diff line number Diff line change
Expand Up @@ -3005,6 +3005,7 @@ End



; Patch104p @bugfix commy2 10/09/2021 Adds dummy weapon projectile to avoid hit notifications for dummy weapons (#279).
;------------------------------------------------------------------------------
Object DummyWeaponProjectile

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30 changes: 15 additions & 15 deletions Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -582,7 +582,7 @@ Weapon TunnelNetworkGunDUMMY
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 99999 ; dist/sec
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
DelayBetweenShots = 1000 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
Expand Down Expand Up @@ -689,7 +689,7 @@ Weapon HumveeMissileWeaponAirDummy
DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 999999.0
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 500
ClipSize = 0
Expand Down Expand Up @@ -1326,7 +1326,7 @@ Weapon GattlingBuildingGunAirDummy
DamageType = GATTLING
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 500 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
Expand Down Expand Up @@ -3845,7 +3845,7 @@ Weapon TroopCrawlerAssault
DamageType = DEPLOY
DeathType = NORMAL
WeaponSpeed = 0 ; dist/sec
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
FireFX = None
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 1000 ; time between shots, msec
Expand All @@ -3862,7 +3862,7 @@ Weapon AircraftCarrierOrderLaunch
DamageType = DEPLOY
DeathType = NORMAL
WeaponSpeed = 0 ; dist/sec
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
FireFX = None
DelayBetweenShots = 1000 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
Expand Down Expand Up @@ -4504,7 +4504,7 @@ Weapon BattleshipBogusGun
DamageType = UNRESISTABLE
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
FireFX = WeaponFX_BattleshipBogusGun
FireSound = BattleshipWeapon
RadiusDamageAffects = ENEMIES NEUTRALS
Expand Down Expand Up @@ -4683,7 +4683,7 @@ Weapon GLAAngryMobNexusHarmlessWeapon
DamageType = UNRESISTABLE
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
FireFX = NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 99999 ; time between shots, msec
Expand Down Expand Up @@ -4782,7 +4782,7 @@ Weapon GLAAngryMobAK47NoDamageWeapon
DamageType = MOLOTOV_COCKTAIL ;SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
FireFX = WeaponFX_RangerAdvancedCombatRifleFire
VeterancyFireFX = HEROIC WeaponFX_HeroicRangerAdvancedCombatRifleFire
FireSound = AngryMobWeaponAK47
Expand Down Expand Up @@ -5864,7 +5864,7 @@ End
; DamageType = COMANCHE_VULCAN ;used only for this weapon so stinger sites don't lose their guys but otherwise acts just like Small_Arms
; DeathType = NORMAL
; WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
; ProjectileObject = DummyWeaponProjectile
; ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
; RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
; DelayBetweenShots = 100 ; time between shots, msec
; ClipSize = 0 ; how many shots in a Clip (0 == infinite)
Expand Down Expand Up @@ -6002,7 +6002,7 @@ Weapon RadarVanBogusWeapon
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 0 ; dist/sec
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
FireFX = None
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 1000 ; time between shots, msec
Expand Down Expand Up @@ -6869,7 +6869,7 @@ Weapon ListeningOutpostUpgradedDummyWeapon
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 1000 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
Expand All @@ -6887,7 +6887,7 @@ Weapon BattleBusPassengerDummyWeapon
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 10000 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
Expand All @@ -6905,7 +6905,7 @@ Weapon Infa_ChinaVehicleTroopCrawlerDummyWeapon
DamageType = GATTLING
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 10000 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
Expand Down Expand Up @@ -8856,7 +8856,7 @@ Weapon AvengerAirLaserDummy
DamageType = SMALL_ARMS
DeathType = NORMAL
WeaponSpeed = 999999.0
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 200
ClipSize = 0
Expand All @@ -8876,7 +8876,7 @@ Weapon BattleBusDummyWeapon
DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 999999.0
ProjectileObject = DummyWeaponProjectile
ProjectileObject = DummyWeaponProjectile ; Patch104p @bugfix from NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 500
ClipSize = 0
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