Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix: Dummy Weapons Cause Notifications And Hit Effects #279

Merged
merged 1 commit into from
Sep 10, 2021
Merged

Conversation

commy2
Copy link
Collaborator

@commy2 commy2 commented Sep 10, 2021

ZH 1.04:

  • Objects with dummy weapons do a tiny amount of damage that triggers the "we're under attack!" notifications, and cause hit effects (sparks and impact sounds).

After patch:

  • No more notifications or impact effects / sounds by dummy weapons.

Repro (one notorious example):

  • Place a Sneak Attack. Force-fire with the Sneak Attack on a nearby unit.

Note:

@commy2 commy2 added the Bug Something is not working right label Sep 10, 2021
Mass = 1
End
Behavior = MissileAIUpdate ModuleTag_07
TryToFollowTarget = Yes;;;;;;;;;No
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Can remove the comment.

@commy2 commy2 merged commit 48257be into main Sep 10, 2021
@commy2 commy2 deleted the fix-dummy branch September 10, 2021 19:30
@xezon xezon added the Minor Severity: Minor < Major < Critical < Blocker label Mar 18, 2023
xezon added a commit that referenced this pull request Mar 26, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something is not working right Minor Severity: Minor < Major < Critical < Blocker
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants