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Fix: Set EXPLODED death type for weapon of USA Missile Defender
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xezon committed Sep 15, 2023
1 parent e766c01 commit afbdc93
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -778,6 +778,7 @@ Weapon CINE_RangerAdvancedCombatRifle
WeaponBonus = DRONE_SPOTTING DAMAGE 200%
End

; Patch104p @bugfix xezon 15/09/2023 Changes death type from NORMAL.
;------------------------------------------------------------------------------
Weapon MissileDefenderMissileWeapon
PrimaryDamage = 40.0
Expand All @@ -786,7 +787,7 @@ Weapon MissileDefenderMissileWeapon
AttackRange = 175.0
;MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face.
DamageType = INFANTRY_MISSILE
DeathType = NORMAL
DeathType = EXPLODED
WeaponSpeed = 600
ProjectileObject = MissileDefenderMissile
ProjectileExhaust = MissileDefenderMissileExhaust
Expand All @@ -807,6 +808,7 @@ Weapon MissileDefenderMissileWeapon
End

; Patch104p @tweak xezon 14/01/2023 Adds missile exhaust particles. (#1552)
; Patch104p @bugfix xezon 15/09/2023 Changes death type from NORMAL.
;------------------------------------------------------------------------------
Weapon MissileDefenderLaserGuidedMissileWeapon
PrimaryDamage = 40.0
Expand All @@ -815,7 +817,7 @@ Weapon MissileDefenderLaserGuidedMissileWeapon
AttackRange = 300.0 ;Extending this range, allows the special ability to work better.
;MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face.
DamageType = ARMOR_PIERCING
DeathType = NORMAL
DeathType = EXPLODED
WeaponSpeed = 600
ProjectileObject = MissileDefenderMissile
ProjectileExhaust = MissileDefenderMissileExhaust
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