-
Notifications
You must be signed in to change notification settings - Fork 19
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
China Black Lotus requires and gives more EXP than other Heros #718
Comments
Maybe the reason is that Lotus can capture buildings that are worth this amount of xp aswell. |
See; #413
Also related: #416 |
Can this one be reopened for discussion aswell? I don't see a reason to open a duplicate. Anyways, my proposal would only be to reduce the Hero value to 300xp. Lotus can steal/make the enemy sell high value buildings so the base values are kind of alright and nerfing would be bad? The jump from Elite to Hero just doesn't make much sense. |
This comment was marked as outdated.
This comment was marked as outdated.
This comment was marked as outdated.
This comment was marked as outdated.
This comment was marked as outdated.
This comment was marked as outdated.
This comment was marked as outdated.
This comment was marked as outdated.
Lotus ExperienceValue = 50 50 100 150 ; From 50 100 150 400 |
Ok, that's from the merge I just mentioned? I would like to further discuss this change because there might be a few solid reasons why the original values are higher than other hero's. We can discuss here? |
That was changed with |
Ok, so at first it may sound like a no brainer to reduce Lotus XP to the same values as Jarmen and Burton. Buffs over nerfs right? However lotus can change games very quick by just capping one building, this could be a SW or CC (plus hunt). Burton and Demo Jarmen don't have the ability to destroy high value buildings with 1 click and she doesn't rely on veterancy to be able to do this. Trading $1500 and 50xp (100xp for Super Lotus or max 150xp at vet 3) for such crucial damage does sound way too low indeed. Her new veterancy potential and disabling range should improve her survivability aswell. Therefore it might be justified to increase the reward for catching her. Maybe all hero's are simply too low, because Burton and Jarmen become tough to stop aswell when vetted up (they rely more on this than Lotus). Maybe this would be a justified for all hero's: Remember that a simple non-vetted Tank is/was also rewarded with 100xp! Original 50xp is nothing. |
Returning different XP rewards for different Hero's would imply they are varying in strength. E.g. if Lotus would return twice as much as Burton, then Lotus is expected to be twice as good. Is that true? Rewarding same XP for all Hero's sounds reasonable, as preferably all Hero's are as useful as another. |
In my post I did suggest to make all hero's higher. 150xp for a Vet 3 Hero doesn't make too much sense when you compare it to a standard Tank, which already is 100xp. |
I suggest to update Experience Sheet fully with all current patched values and then take another deep look. |
75 100 150 300 Hero kill XP looks like a lot. It would mean that a Quad and Gattling would become 3 Star after killing a Vet 3 Hero. Is this desired? |
I think it's fine, if you kill a lotus after she captured 20 of your buildings then it won't really matter would it :D |
Perhaps we can agree on a smaller XP reward increase? For example from 50 50 100 150 to 75 100 150 200? |
Maybe, i do think it's weird that the only odd one out is lotus, having more even though it can't attack, i think normalizing it to 50 50 100 150 or 50 100 100 150 would be better |
This report has run its course. Continue in #2025. |
China Black Lotus requires and gives more EXP than other Heros. Does this need tweaking?
The text was updated successfully, but these errors were encountered: