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Change: GLA Scorpion Rocket will always reload when idle #1699

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merged 1 commit into from
Feb 13, 2023

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xezon
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@xezon xezon commented Feb 12, 2023

With this change the GLA Scorpion Rocket will always reload when idle.

This makes the unit a bit better in scenarios where it managed to only fire with one of its rockets on its target and some time passes until the next target is attacked.

This situation is rare. There is a ClipReloadTime of 15000 ms vs a DelayBetweenShots of 200 ms. This means there is a measly 1.3% chance that Scorpion Tank gets into state with one rocket in racks when attacking and moving Scorpion Tank around.

Rationale

Eliminates situations where Scorpion Tank would only fire one rocket on a fresh engagement. This likely is what player would expect always.

@xezon xezon added Design Is a matter of game design Controversial Is controversial Minor Severity: Minor < Major < Critical < Blocker labels Feb 12, 2023
@Stubbjax
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This situation is rare. There is a ClipReloadTime of 15000 ms vs a DelayBetweenShots of 200 ms. This means there is a measly 1.3% chance that Scorpion Tank gets into state with one rocket in racks when attacking and moving Scorpion Tank around.

I don't think 1.3% is quite accurate. When the Scorpion is moving, it is far less likely to fire both of its rockets, which is quite a common occurrence when there's a lot of kiting and movement going on.

ROCKET.mp4

@xezon xezon force-pushed the change-scorpion-rocket-reload branch from a7ba47c to 3e66ec4 Compare February 13, 2023 19:03
@xezon xezon merged commit 4cbfed9 into main Feb 13, 2023
@xezon xezon deleted the change-scorpion-rocket-reload branch February 13, 2023 19:04
@xezon xezon added the GLA Affects GLA faction label Mar 19, 2023
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GLA Scorpion with double rocket does not reload after single shot
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