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Change: Improved Sentry Drones #970

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Stubbjax
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@Stubbjax Stubbjax commented Aug 25, 2022

Improved Sentry Drones so that they don't suck as much. This implementation comprises several proposals from #862. Further adjustments may be necessary, but this should form a solid, low-risk foundation.

Summary of changes:

  • Removed the invisible 1s pack and unpack delays
  • Reduced prices from $1000/$850/$800 to $600
  • Reduced build times from 10s to 8s
  • Added a minor healing function of 1hp / second (Sentries have 300hp)
  • Fixed the lack of stealth / unstealth sounds

Footage of changes:

SENTRY.mp4

The footage should hopefully demonstrate the greatly improved responsiveness of the drones, as well as their minor healing ability.

Rationale:

These changes should assist in making Sentry Drones more versatile and provide greater strategic diversity for USA factions to employ, without boosting them too much that they become a primary strategy and change the way USA is typically played.

Fix the broken weapon deployment behaviour

It goes without saying that Sentry Drones would be better off without the strange and invisible “weapon deployment” delay that occurs between firing and moving.

Reduce and standardise prices

Sentry Drones are considerably expensive units for what they do, and a Humvee with a scout drone is almost always a more cost-effective and versatile option. Reducing the price of Sentry Drones from $1000/$850/$800 to $600 would be an effective and low-risk way to boost utility, due to the fact that they serve a very specific purpose that is already readily available elsewhere, and are otherwise never used.

Reduce construction time

Another effective means of increasing utility is to decrease the build time from 10 to 8 seconds. Note that Sentry Drones still require the Sentry Drone Gun upgrade to become useful in combat, which prevents a reduced construction time (and several other improvements) from opening up early Sentry Drone-based strategies and potentially affecting traditional gameplay too much.

Add auto-repair capability

As Sentry Drones cannot rank up, a good addition would be to give them auto-repair capabilities. This would not only distinguish the unit from other vehicles a bit more, but would allow for a unique tactic where players can command the unit to stop and restealth in order to heal up at the cost of time and the opponent likely remembering the unit’s location.l

xezon and others added 30 commits September 22, 2021 19:29
* Update task tags information
* Sync DONE tasks between commy2 and NProject task lists
* Add Window reference images for Zero Hour 104
* Add Window reference images for various Zero Hour mods
Co-authored-by: xezon <gentool.net@gmail.com>
…iot, Paladin, Nighthawk, Raptor, Camouflage, SCUD Storm (#425)

* Update SpecialPower.ini

Scud Storm revert to 5 mins:
Nerf was unnecesarry. The main approach of 1.04p is to buff the weaknesses. A nerf is only used in cases where an unfair advantage is present relative to other factions (Air Force chinook e.g.). With the BT included the balance is now like so:
Particle Cannon 4+1 minutes, Nuclear Missile 5+1 minutes, Scud Storm 5+2 minutes.

* Patriot Defence for Air/USA

Air/USA Patriots slight change to $750/25s:
Build Time reverted, the trade is a slight price increase again to make the overall change more minimalistic and more predictable for the user.

* Update InfantryGeneral.ini

Inf Bunker revert build time and price ($700/8s):
Nerf was not necessary (see Scud Storm motivation).

* Update AmericaAir.ini

USA Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

USA Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.

* Update LaserGeneral.ini

Laser Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

Laser Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.

* Update SuperWeaponGeneral.ini

Super Weapon Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

Super Weapon Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.

* Crusader and Paladin price/build time changes

Crusader Tank price revert to 1.04 ($900):
Unnecessary buff that potentially can harm balance. Already an effective unit in specific situations.

Paladin build time revert to 1.04 (12s):
Paladin drops have proved to be quite effective vs GLA's, a build time buff was not necessary. To see better quantities on the field in later game scenarios (relative to Crusader tank), the price reduction to $1000 is maintained.

* Laser Crusader price change

Laser Crusader price change ($900):
Same scenario as Vanilla Crusader.

* China Battlemaster price change

China BM slight change to $700:
Same scenario as the Vanilla Raptor/Stealth Fighter. Price has been matched with Tank's Vetted Battle Master.

* Camouflage upgrade price change

Camouflage Upgrade to $800:
$1000 still seemed like an expensive upgrade for rebels in late game scenarios. Typically the ambush was most useful to capture sniped units like Overlords, killing Hackers or base scouting (to initiate Sneak Attacks), for which level 1 was sufficient without the upgrade. With the upgrade, it might now be viable in certain situations to pick higher level Ambushes and/or use them for different tactical purposes, like 'permanent' base scouting, or making base captures more efficient.

* Update game_balance.md

Added all the changes, removed any units/buildings which were completely reverted.

* Stealth Fighter revert

Air Force Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.
…NI files so it is consistent with the Zero Hour INI files
Add Generals 1.08 INI files for reference
…uring Buildings; Same For Non-Infantry General Hackers Disabling Buildings (#276)
* Add latest and missing changes to game fixes document
* Add pull request links to game fixes document
@commy2
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commy2 commented Aug 26, 2022

dial up modem handshake

@ImTimK
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ImTimK commented Aug 26, 2022

A little robot sound would be cool, hope that's enough feedback for the player so behaviour is not perceived as gamelag or bug.

@xezon
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xezon commented Aug 26, 2022

Ok how we make this sound? xD

@ImTimK
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ImTimK commented Aug 26, 2022

Lol :D can reuse some sounds?

https://youtu.be/r8OeN72jV0c?t=172

I would advise against changing core Drone gun setup, because it will change how it works and will be a very visible altercation to the original. By tweaking the setup it should be possible to achieve a satisfying result.

Even if you remove the whole unit from the PvP environment I think noone bats an eye.

I honestly think there's no way of improving the unit in PVP, without changing the setup. Facts remain:

  • Unit is too expensive without MG.
  • MG upgrade even at 10s BT and some cheap price delays normal production too much, can get 2 Vees instead of 1 SD.

Btw, note in the video above how the voiceline says MG should actually be available from the Strat Center, I honestly even believe this will be an improvement. Actually another potentially effective utility could be scouting and killing Hackers, this is only in post-tech scenario anyway.

@ImTimK
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ImTimK commented Aug 26, 2022

About vision range and stealth detection again, wouldn't it be fair if it's the same as an Outpost? Outpost is much superior at a cheaper price.

@xezon
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xezon commented Aug 26, 2022

The Sentry Drone has VisionRange 200. New Outpost will have 150.

@ImTimK
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ImTimK commented Aug 26, 2022

The Sentry Drone has VisionRange 200. New Outpost will have 150.

That isn't right? MDs and THs have 400? Outposts have more.

What about stealth detection range though?

@Stubbjax
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If the deployment behaviour is retained, there definitely needs to be some form of visual distinction. It cannot be solved with sounds alone.

I honestly think there's no way of improving the unit in PVP, without changing the setup.

Even with the respective changes? Further enhancements could make it too attractive and alter traditional gameplay.

The Sentry Drone has VisionRange 200. New Outpost will have 150.

It's important to distinguish vision range from shroud clearing range. The shroud clearing range is the important factor here.

Sentry Drone Outpost
Vision range 200 250
Shroud clearing range 350 500
Stealth detection range 225 300

@ImTimK
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ImTimK commented Aug 26, 2022

Even with the respective changes? Further enhancements could make it too attractive and alter traditional gameplay.

We have no decent/accepted proposals regarding MG upgrade yet, it's the root of all problems.

So I don't think we're anywhere close to make the unit accessible in any kind of PvP match (noob, semi or pro).

*Well maybe in noob only matches, as macro efficiency plays no role here, but I don't think noobs can manage to win games with SD's either. It's usually the pros who are creative (some are robotic af aswell) and have the micro skills to put alternative units to good use. And obviously better players can troll and win vs lesser skilled players in any sort of way.

@xezon
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xezon commented Aug 26, 2022

If the Upgrade researchs fairly quick and cheap, when it should be usable, no?

@Stubbjax
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We have no decent/accepted proposals regarding MG upgrade yet, it's the root of all problems. So I don't think we're anywhere close to make the unit accessible in any kind of PvP match (noob, semi or pro).

How about reducing the upgrade from $1000 / 30s to $800 / 20s?

@Jundiyy
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Jundiyy commented Aug 26, 2022

I don't think we need to overdo the Sentry Drone. Just fix the bugs and make it a bit more attractive.
It doesn't need to become a standard unit, if it's good enough to be used in some situations or a few more, then that's fine. Not every unit can be used as an all round unit.

USA already has massive stealth detection and vision, does the SD really need to buff that up?

  • Price of the upgrade and time should be decreased, otherwise it would probably not be researched.
  • Deploy time reduced to minimum or removed.
  • And a slight decrease in price/BT, this makes the unit a bit more attractive.

Don't think other factors needs to be touched.

@xezon
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xezon commented Aug 26, 2022

I suggest to estimate the value of Sentry Gun Upgrade by comparing it with the value provided by the Humvee Tow Upgrade and then price it accordingly.

@ImTimK
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ImTimK commented Aug 26, 2022

@Stubbjax

How about reducing the upgrade from $1000 / 30s to $800 / 20s?

I've already tried to clear this up a few times, but let me try to demonstrate the problem a bit better. Here a straight comparison of cost and BT:

  • 1x SD + MG = $1400 @ 31.3s ($600 + $800 @ 11.3s + 20s, with current proposals)
  • 2x Vee = $1400 @ 26.6s

It's an improvement over 1.04 (but still):

  • 1x SD + MG = $1800 @ 43.3s
  • 3x Vee = $2100 @ 39.9s

@xezon

I suggest to estimate the value of Sentry Gun Upgrade by comparing it with the value provided by the Humvee Tow Upgrade and then price it accordingly.

I feel the comparison is a little weird, Vee has a similar but better performing MG for free.

@Jundiyy

I don't think we need to overdo the Sentry Drone. Just fix the bugs and make it a bit more attractive. It doesn't need to become a standard unit, if it's good enough to be used in some situations or a few more, then that's fine. Not every unit can be used as an all round unit.

USA already has massive stealth detection and vision, does the SD really need to buff that up?

* Price of the upgrade and time should be decreased, otherwise it would probably not be researched.

* Deploy time reduced to minimum or removed.

* And a slight decrease in price/BT, this makes the unit a bit more attractive.

Don't think other factors needs to be touched.

I don't disagree with your main point.

It shouldn't become meta, or spammable. It just needs better accessibility without the huge compromises, so it can be used for specific applications.

@xezon
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xezon commented Aug 26, 2022

Both TOW Missile and Sentry Gun are exclusive weapons added to Vehicle. The TOW Missile weapon is likely factually superior to Sentry Gun, e.g. by being able to target Aircraft. I do believe a comparison of both weapons is possible and necessary to determine how good one is compared to the other. This comparison can also help determining if the Sentry Gun itself could be tweaked for its damage capabilities.

@Stubbjax
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I've already tried to clear this up a few times, but let me try to demonstrate the problem a bit better. Here a straight comparison of cost and BT:

* 1x SD + MG = $1400 @ 31.3s ($600 + $800 @ 11.3s + 20s).

* 2x Vee = $1400 @ 26.6s

Of course, at the lower end, Humvees have better value, however with the reduced prices and costs, this eventually evens out and then surpasses Humvees. Considering the Sentry Drone Gun being purchased first, it would take roughly 9 units to equalize value. Reducing the machine gun upgrade research time to 10 seconds will roughly halve the number of units to match the time investment.

Quantity Sentry Time Humvee Time Sentry Cost Humvee Cost
1 31.3 13.3 1400 700
2 42.6 26.6 2000 1400
3 53.9 39.9 2600 2100
4 65.2 53.2 3200 2800
5 76.5 66.5 3800 3500
6 87.8 79.8 4400 4200
7 99.1 93.1 5000 4900
8 110.4 106.4 5600 5600
9 121.7 119.7 6200 6300

image

Both TOW Missile and Sentry Gun are exclusive weapons added to Vehicle. The TOW Missile weapon is likely factually superior to Sentry Gun, e.g. by being able to target Aircraft. I do believe a comparison of both weapons is possible and necessary to determine how good one is compared to the other. This comparison can also help determining if the Sentry Gun itself could be tweaked for its damage capabilities.

TOW missiles deal EXPLOSION damage, which is not resisted by a lot of units. Both machine guns are of COMANCHE_VULCAN type, which are resisted by a lot of units (though typically 50%). The DPS vs a tank is thus vastly different when combining both weapons vs a light vehicle or infantry.

@Jundiyy
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Jundiyy commented Aug 26, 2022

I don't think SDs will be spammed enough.
Rockvees will be needed. Rockvees are good vs everything whereas SDs are not. Maybe early game players might use them but as they move around the map, destroying buildings or heavy units, they will have to move over to Rockvees.

@ImTimK
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ImTimK commented Aug 26, 2022

@Stubbjax
Factually you are correct, however:

  1. In real matches there is (will be) no reason to waste more time/money on SD production to get more value out of it.
  2. It's not our intent either to make mass production more valuable.

All we want is making the unit more accessible in lower quantities right? Higher quantity value would mean meta (or atleast an alternative meta strat).

I'm sure we're all aligned in what we want to achieve here right?

We just don't agree with the methods yet, that's ok, we're having a healthy discussion here.

@Stubbjax
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I don't think SDs will be spammed enough. Rockvees will be needed. Rockvees are good vs everything whereas SDs are not. Maybe early game players might use them but as they move around the map, destroying buildings or heavy units, they will have to move over to Rockvees.

I don't believe so either. Are you suggesting they are still too expensive / slow to produce? The general consensus seems to be that the proposed changes won't make Sentry Drones good enough to have any meaningful impact on traditional gameplay, while still reducing the disadvantage that typically comes with their use.

All we want is making the unit more accessible in lower quantities right? Higher quantity value would mean meta (or atleast an alternative meta strat).

That is certainly true, though any cost or build time reduction is going to apply to both low and high quantities. It's important to consider higher quantities, because that's what makes the upgrade viable. It doesn't make as much sense to have an upgrade if only one or two Sentries are ever built.

I'm sure we're all aligned in what we want to achieve here right?

We just don't agree with the methods yet, that's ok, we're having a healthy discussion here.

Absolutely; I'm really not fussed however the problem is approached, I just want the end result to be an interesting, relatively subtle and high quality approach. Would you agree or disagree that the current proposal fits your exact criteria of making the unit more accessible without altering traditional gameplay?

@ImTimK
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ImTimK commented Aug 26, 2022

Are you suggesting they are still too expensive / slow to produce?

Would you agree or disagree that the current proposal fits your exact criteria of making the unit more accessible without altering traditional gameplay?

Yea I don't agree with the proposals yet, I think the graphs show the exact problem, that low quantity still is too inaccessible/slow/invaluable vs the alternative. Ideally the model should show an inverted line.

My earlier proposal does do this (per unit upgrade), but I do understand it's controversial.

@Jundiyy
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Jundiyy commented Aug 26, 2022

I don't believe so either. Are you suggesting they are still too expensive / slow to produce? The general consensus seems to be that the proposed changes won't make Sentry Drones good enough to have any meaningful impact on traditional gameplay, while still reducing the disadvantage that typically comes with their use.

Price at $700/8s (unit BT) or around that much is what I'm hinting towards.
I'm not asking for them to be spammed, I think with the changes I mentioned in my earlier post, they would be right, not left out and not spammed.
Just saying they don't need more than that.

@ImTimK
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ImTimK commented Aug 26, 2022

Both TOW Missile and Sentry Gun are exclusive weapons added to Vehicle. The TOW Missile weapon is likely factually superior to Sentry Gun, e.g. by being able to target Aircraft. I do believe a comparison of both weapons is possible and necessary to determine how good one is compared to the other. This comparison can also help determining if the Sentry Gun itself could be tweaked for its damage capabilities.

One major reason why I think the comparison is not really valid is the fact that the SD totally relies on the upgrade, $800 for just vision is not worth, unit can not even crush inf either.

Whereas TOW is optional depending on the matchup, vs GLA players like Excal even skip it, because it renders the WF useless for a while.

When China goes air (Gatlix/Migs) it's a very crucial upgrade, though in some situations it's also good to prioritize Avengers.

In USA mirrors it's a super valuable upgrade, it helps alot with harassing Nook collection. Vs Commie Spam in teamgames it's also crucial, Avengers don't offer enough mobility to provide enough cover on the bigger teamgame maps.

Overall TOW gives a good extra punch in firepower, but it's still a bonus in most cases.

@MTKing4
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MTKing4 commented Aug 26, 2022

Unresponsiveness is terrible design

100% Agree

Would this not be a good thing? This change explicitly targets its niche role as a surveillance unit, as it would no longer need to return to heal. Plus it makes up for its lack of elite-rank repair and Battle Drone repair. Don't forget that it would take a full 5 minutes to repair from 0 to full health.

It is a good thing, maybe too good, but it's definitely not a role of a surveillance unit, more like a sneaky harrasment unit, if this change goes through, you'll definitely going to be seeing me confusing my enemies to death with them :D

The rest of the point do make sense though tbf, it does take ages to repair.

Because it's future tech and thematically works. How does Propaganda magically repair everything?

Well at least it's been defined in the game that propaganda heals, where this one isn't, and surely unfitting in this universe, we don't have nanotech/nanobots in this game/timeline nor in USA itself

It's not intended to be made attractive! The auto repair really doesn't make that much difference in the grand scheme, it's just a nice distinction from other units, fits in well with the unit's core purpose, and thematically works.

No I'm saying people will still not use it, that upgrade just sucks as it is, too long and too expensive when you can just get a humvee to do the job, sentry drone has to have a specific purpose or role to justify such an expensive and long upgrade. And currently it isn't, nor is planned to, so reducing the upgrade BT and cost is the best solution imo.

@xezon xezon closed this Aug 28, 2022
@xezon xezon removed AForceClosed OngoingDiscussion Requires further discussion labels Aug 30, 2022
@xezon xezon added the Duplicate Issue or pull request already exists label Nov 2, 2022
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