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VoxelTerrain

Voxel Engine for jMonkeyEngine

Based on dual contour. This is a grid based implementation of dual contour.

Instead of using QR decomposition for calculating isopoint in cube I used Leonardo Augusto Schmitz iterative particle based minimization. My implementation is here. Details for the algorithm is here in section 4.2.1 and 4.2.2

Developed: Summer of 2014.

Language: Java

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