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Releases: TimeCodings/CubicCountdown

v1.2.3_BETA

28 Sep 17:10
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Hey 👋! Thank you for looking at this site! Today I have a few small but nice updates to announce.:

What's new?

  • Added the ability to display the height and the current height of the cube (new placeholder which can be used in the config.yml and in all plugins which supports the PlaceholderAPI)
  • Added the ability to simulate a win/lose/help. Try it out by using /cc simulate win/lose/help MAPNAME
  • You can now use all placeholders inside the DispatchCommand option
  • You can now use a list and multiple words in the cc setEntry command

What's fixed?

  • Fixed a bug which breaked the /cc fill command

To install the update just left click on the CubicCountdown.jar, put it into your plugins folder of your minecraft-server and start/restart your server. After that you're ready to go! If you want to support my work, feel free to buy me a coffee :) : https://buymeacoffee.com/timecoding/

Full Changelog: v1.2.2_BETA...v1.2.3_BETA

v1.2.2_BETA

23 Sep 10:04
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Another week, another update 👋! Thanks for viewing this page! Today I have, like every week, a lot of new things to announce:

Important Information: If you upgrade the plugin from an older version to this one, all data that was previously entered in the config.yml (not the data of the cubes) will be deleted

What's new?

  • You can now have console commands executed automatically when the countdown has started, ended or canceled. Feel free to check the config.yml under Commands for updates to try out the new function right away!
  • The placeholders have been updated! A distinction is now made between session and all-time statistics. The session statistics only record the wins/games/etc. since ServerStart on the Alltime but all the time
  • A help counter has been added which increases when the cube is filled/emptied by a fill/clear command
  • It is now possible to set fireworks for every cleared block at the end of the game. To do this, run cubiccountdown setEntry Firework.AtEachBlock true in the console
  • As with the FillAction, an animation has now finally been added for the ClearAction, which can be set exactly the same as the FillAction (but it is deactivated by default). You can activate it with the console command cubiccountdown setEntry ClearAction.Animation true
  • It is now possible to enter the volume, pitch and sound name for each sound individually. It is now even possible to store your own sound from the resource pack under the Custom option. Feel free to take a look at the config.yml or ask for help on my Discord

What's fixed?

  • An error was solved that was triggered by the "StartWhenFullFirstLayer" method and caused the countdown to always start randomly. (thanks @IronGiu for fixing it)
  • A bug that broke the AutoUpdater has been solved

To install the update just left click on the CubicCountdown.jar, put it into your plugins folder of your minecraft-server and start/restart your server. After that you're ready to go! If you want to support my work, feel free to buy me a coffee :) : https://buymeacoffee.com/timecoding/

Full Changelog: v1.2.1_BETA...v1.2.2_BETA

v1.2.1_BETA

16 Sep 16:12
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Hey 👋! Thanks for viewing this page! Today I have, like every week, a lot of new things to announce:

Important Information: If you upgrade the plugin from an older version to this one, all data that was previously entered in the config.yml (not the data of the cubes) will be deleted

What's new?

  • Added a “checker” running in the background has now been added which checks every X milliseconds whether a cube is full. This means that it can no longer happen that the countdown is carried out due to any special mods or actions.
  • It is now possible to deactivate the forever long animation at /cubiccountdown fill... To do this, run cubiccountdown setEntry FillAction.Animation false in the server console after installing the new update
  • It is now possible to display a particle effect during the fill animation. To enable this option, run cubiccountdown setEntry FillAction.Effect.Enabled true in the server console
  • It is now possible to play a sound effect during the fill animation. To enable this option, run cubiccountdown setEntry FillAction.ProceedSound.Enabled true in the server console
  • An AutoUpdater has been added (which is automatically activated), which now downloads it automatically if a new update is found on Github, so you don't have to do any more work.

What's fixed?

  • Some problems with tab completion have been fixed, which now make it easier for the user to execute commands
  • Fixed a bug in the /cc setup that simulated a click as a double click if the player didn't have a block in their hand
  • A bug has been fixed that caused problems with the AllPlayers or AllPlayersInRadius function

To install the update just left click on the CubicCountdown.jar, put it into your plugins folder of your minecraft-server and start/restart your server. After that you're ready to go! If you want to support my work, feel free to buy me a coffee :) : https://buymeacoffee.com/timecoding/

Full Changelog: v1.2_BETA...v1.2.1_BETA

v1.2_BETA

09 Sep 19:48
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Hey 👋! Thanks for viewing this page! Today I have, again, a lot of new things to announce:

Important Information: If you upgrade the plugin from an older version to this one, all data that was previously entered in the config.yml (not the data of the cubes) will be deleted

What's new?

  • Added the "Reverse" feature, which allows to "reverse the Countdown". That means that after you enabled the option, all countdowns will now start when the cube is empty instead of full! After installing the update you're able to enable the option by typing this command into the console: cubiccountdown setEntry Reverse true
  • Added a fill command which allows the user to fill a cube with a specific amount of specific blocks. The blocks will be added to the cube while a smooth animation is running! You can view the command syntax by typing /cubiccountdown help
  • Added a clear command which allows the user to easily clear all blocks inside a specific cube! Command Syntax: /cubiccountdown clear MAPNAME
  • Added some new working placeholders for the PlaceholderAPI:
    Show the number of wins on a specific cube/map: %cc_win_counter_MAPNAME%
    Show the number of loses on a specific cube/map: %cc_lose_counter_MAPNAME%
    Show the number of games you played on a specific cube/map: %cc_games_played_MAPNAME%
  • Added an actionbar which will show your wins, loses and played games while you're near a cube. You can enable this option by typing cubiccountdown setEntry Actionbar.Enabled true into the console!
  • Added the /cubiccountdown cubes command which shows you all the cubes you already created
  • Added the /cubiccountdown setEntry command which makes it easier to help you out if you got some questions

Fixes/Changes:

  • Fixed the big PlaceholderAPI issue which blocked the users to use the plugin placeholders inside of another plugin.
  • Fixed that the plugin is using only the default Countdown. The plugin will now read the countdown-second datas out of the datas.yml so it's now possible to setup different countdown-seconds
  • Renamed the CubicCountdown events
  • Created the CubicAPI class (API) to make the methods more understandable
  • Added some new options in the config.yml
  • Fixed small issues caused by the plugin

To install the update just left click on the CubicCountdown.jar, put it into your plugins folder of your minecraft-server and start/restart your server. After that you're ready to go! If you want to support my work, feel free to buy me a coffee :) : https://buymeacoffee.com/timecoding/

Full Changelog: v1.1.0_BETA...v1.2.0_BETA

v1.1_BETA

30 Aug 08:24
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Hey! Thanks for viewing this page! Today I have, again, a lot of new things to announce:

What's new?

  • Added the "StartWhenFullFirstLayer" option in the config.yml (by default: enabled), so the countdown will automaticly start when the highest/first layer of a cube is filled out with blocks. No more annoying missing blocks!
  • Added support for the plugin PlaceholderAPI, so you can show the win and lose counter of any cube in any scoreboard, message, ... plugin, which supports the PlaceholderAPI! Placeholders: %win_counter_MAPNAME%, %lose_counter_MAPNAME%
  • You don't like that every countdown second looks the same? Now you can change it. In the config below Settings.CUSTOM you're now able to change the title, subtitle, sound and delay for each second seperately
  • Added bStats, so everyone is now able to look up our open source plugin statistics
  • API-Changes: Added the CubeCountdownEndEvent, which will be triggered after a game ended successfully

What's fixed?

  • Fixed, that the win counter showed the games played instead of the wins
  • Fixed other small errors and bugs

To install the update just left click on the CubicCountdown.jar, put it into your plugins folder of your minecraft-server and start/restart your server. After that you're ready to go! If you want to support my work, feel free to buy me a coffee :) : https://buymeacoffee.com/timecoding/

v1.0.1_BETA

26 Aug 07:02
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Hey, thanks for watching this page! This newest release includes following bugfixes:

  • Fixed, that TNT/Creeper explosions won't effect the countdown
  • Fixed a subtitle error
  • Fixed an annoying config-error
  • Fixed two NullPointerExceptions
  • Fixed IllegalPluginAccessException

To install the update just left click on the CubicCountdown.jar, put it into your plugins folder of your minecraft-server and start/restart your server. After that you're ready to go! If you want to support my work, feel free to buy me a coffee :) : https://buymeacoffee.com/timecoding/

Public Release

25 Aug 12:45
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I'm happy to announce that my plugin CubicCountdown is finally ready for release. You can test it by dowloading the CubicCountdown.jar and putting it into the plugins folder of your minecraft server! Installing instructions can be found on the GitHub page! If you like this tool I would be happy if you could buy me a coffee here: https://buymeacoffee.com/timecoding/ Thanks for your support!