WearKit is a project to help developers to create WearOS (and Android) 2D games, leveraging Dyn4J java library as a underlying physics engine.
WearKit can be installed from the official WearKit Maven Repository (recommended), or using GitHub Packages.
If you configured gradle repositories in settings, add it to gradle.settings
// File: MyProject/gradle.settings
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
maven {
url "https://maven.tocappgames.com"
}
}
}
// ...
Otherwise add it to build.gradle
// File: MyProject/build.gradle
// ...
repositories {
// ...
mavenCentral()
maven {
url "https://maven.tocappgames.com"
}
}
Dyn4J isn't necessary by default, but if you want to interact with the physics engine or use the Dyn4J data structures, you need Dyn4J too.
// File: MyProject/MyModule/build.gradle
dependencies {
// ...
implementation 'dev.wearkit:core:1.1.4' // mandatory
implementation 'org.dyn4j:dyn4j:4.2.0' // recommended
}
See some game examples in example module