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Anders Modén edited this page Apr 30, 2021 · 1 revision

Welcome to the GizmoSDK-Examples wiki!

GizmoSDK was originally created by "ToolTech Software" as a C++ framework for advanced 3D rendering based on the principles of Scene Graph Rendering. Back at that time in 1998, much work was inspired by "Performer API from Silicon Graphics" and utilities like "Tools.h++ from Rogue Wave Software". Not much 3D software in the same class was running on PC at that time.

I wanted to create a platform for PC and other HW that really gave a good API and that could use all features from the HW. So I started GizmoSDK.

GizmoBase that was the base abstraction layer... gzBase

Gizmo3D that was the 3D engine with sub libs... gzImage - image library gzGraph - scene graph management gzDb - 3D formats and databases gzSystem - OpenGL and DirectX engines

GizmoDistribution that was a distributed API for C++ objects. Developed at Saab.

GizmoSimulation that was a simulation API for behaviours

GizmoDynamics that was a runtime playback of GizmoDistribution

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