a nice code injection engine for Wii games
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Kamek
examples
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README.md
preproc_demo.cpp

README.md

Kamek

a nice code injection engine for Wii games - (c) Treeki 2010-2018

Introduction

Kamek is an engine for injecting custom code into Wii games - it's designed for New Super Mario Bros. Wii, but it should work with many other games as well.

(This is a fully rebuilt version of the toolchain I developed from 2010 to 2013 for the Newer Super Mario Bros. Wii project. It cannot build Newer in its current form, but this may be possible later.)

TODO

  • Port some of the Newer hacks to this

  • More testing

Requirements

To build and run the Kamek linker:

  • .NET Framework 4.5 (Mono support for non-Windows OSes is a definite goal, may not be functional just yet)

To compile code:

Support for other compilers such as GCC and Clang is not planned. (C++ code generated by these compilers uses a different ABI to CodeWarrior, so features like classes and virtual inheritance only work properly when CW is used.)