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TrenchBroom 2021.1-RC1

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@github-actions github-actions released this 23 Jan 03:53
· 1797 commits to master since this release

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:

Changelog (since 2020.2)

Features

  • #2696: Support Ctrl+F flip shortcut on face selection, make resetting alignment bindable
  • #1997: Add "Reset Texture to World" button in UV editor
  • #3636: Add "Select All in Layers" to map view context menu
  • #2251: Mousewheel changes movement speed
  • #3499: Add variables for compilation tool paths, e.g. "${qbsp}", configurable in Preferences
  • #3418: Add ability to enable/disable compilation tasks
  • #3524: Add "File -> Revert" menu item for reloading map from disk

Enhancements

  • #3197, #3510, #3605, #3616, #3648: Optimize map and texture loading, saving
  • #3512: .obj writer now respects omitted layers
  • #2855: .obj writer writes map_Kd entry with relative path to image (for "Directory Texture Collection" games)
  • #2607: Keep layer and group IDs persistent

Game support

  • #3071: Add "angle" key to Quake 2 FGD

Bug fixes

  • #3491: Fix rotate tool handle being unreliable at high zoom
  • #2654: Fix support for Unicode paths on Windows
  • #3558: Fix vertex handle rectangle selection not syncing across map views
  • #3477: Fix rending of vertex handles in 2D view near map bounds
  • #3535: Fix crash when pasting a Group that requires Standard/Valve format conversion
  • #3542: Fix all layers being saved as "locked" if map is saved with a group open
  • #3516: Fix copy/paste of textures (broken in 2020.2)
  • #3541: Fix 3D view texture nudging being backwards with negative texture scale

UI fixes

  • #3675: Add antialiasing preference
  • #2367: Show previous group name when renaming groups
  • #3495: Always show "omit from export" toggle button in layers list
  • #3603: Add "Colors" preference pane
  • #3582: Fix entity property text editor sometimes not opening
  • #3504: Compilation now logs a warning when working dir doesn't exist
  • #3577: Add compilation task context menu with Move Up/Down/Duplicate/Remove
  • #3528: Compilation log now prints the working directory
  • #3554: Reveal in Texture Browser clears search filter
  • #891: Persist most "View Options" except classnames/tag filters