You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
CRASH ON mar sep 17 21:48:24 CEST 2013
(gdb) info program
Using the running image of child Thread 0x7fffbfbff700 (LWP
Program stopped at 0x17a71ee.
It stopped with signal SIGSEGV, Segmentation fault.
(gdb) shell echo -e "\nBACKTRACE\n"
BACKTRACE
(gdb) bt
#0 0x00000000017a71ee in npc_illidari_council::npc_illidari_councilnt (this=0x0, target=0x7ffff2a40000)
at /home/repos/Trinity/src/server/scripts/Outland/Bllidari_council.cpp:287
#1 0x00000000017a7908 in boss_illidari_councilAI::EnterCombat (
this=0x7fffaa389380, who=0x7ffff2a40000)
at /home/repos/Trinity/src/server/scripts/Outland/Bllidari_council.cpp:407
#2 0x0000000000fa2cb5 in Unit::SetInCombatState (this=0x7fffaa39400
PvP=false, enemy=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/Entities/Uni0003
#3 0x0000000000fa28d4 in Unit::SetInCombatWith (this=0x7fffaa394000
enemy=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/Entities/Uni941
#4 0x0000000000f9854f in Unit::Attack (this=0x7fffaa394000,
victim=0x7ffff2a40000, meleeAttack=true)
at /home/repos/Trinity/src/server/game/Entities/Uni512
#5 0x00000000013cfe4b in UnitAI::AttackStart (this=0x7fffaa389380,
victim=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/AI/CoreAI/Un
---Type to continue, or q to quit---shell echo -e FULL\n" #6 0x00000000013bf8b5 in ScriptedAI::AttackStart (this=0x7fffaa3893
who=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/AI/ScriptedAeature.cpp:112
#7 0x00000000013be916 in CreatureAI::MoveInLineOfSight (this=0x7fff
who=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/AI/CreatureA
#8 0x00000000013be886 in CreatureAI::MoveInLineOfSight_Safe (
this=0x7fffaa389380, who=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/AI/CreatureA
#9 0x000000000118c07d in CreatureUnitRelocationWorker (c=0x7fffaa39
u=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/Grids/Notififiers.cpp:122
#10 0x000000000118afca in Trinity::PlayerRelocationNotifier::Visit (
this=0x7fffbfbfe8a0, m=...)
at /home/repos/Trinity/src/server/game/Grids/Notififiers.cpp:155
#11 0x000000000118e0ff in VisitorHelperTrinity::PlayerRelocationNoture (v=..., c=...)
at /home/repos/Trinity/src/server/shared/Dynamic/Tyisitor.h:64
#12 0x000000000118e017 in VisitorHelper<Trinity::PlayerRelocationNot---Type to continue, or q to quit---bt full
this=0x7fffbfbfe9a0, visitor=..., map=..., begin_cell=..., end_c
at /home/repos/Trinity/src/server/game/Grids/Cells/46
#20 0x000000000118cbc3 in Cell::Visit<Trinity::PlayerRelocationNotifContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicOb---Type to continue, or q to quit---info threads
Rev: Last trinity rev
DB:Las trinity DB
CRASH ON mar sep 17 21:48:24 CEST 2013
(gdb) info program
Using the running image of child Thread 0x7fffbfbff700 (LWP
Program stopped at 0x17a71ee.
It stopped with signal SIGSEGV, Segmentation fault.
(gdb) shell echo -e "\nBACKTRACE\n"
BACKTRACE
(gdb) bt
#0 0x00000000017a71ee in npc_illidari_council::npc_illidari_councilnt (this=0x0, target=0x7ffff2a40000)
#1 0x00000000017a7908 in boss_illidari_councilAI::EnterCombat (
#2 0x0000000000fa2cb5 in Unit::SetInCombatState (this=0x7fffaa39400
#3 0x0000000000fa28d4 in Unit::SetInCombatWith (this=0x7fffaa394000
#4 0x0000000000f9854f in Unit::Attack (this=0x7fffaa394000,
#5 0x00000000013cfe4b in UnitAI::AttackStart (this=0x7fffaa389380,
---Type to continue, or q to quit---shell echo -e FULL\n"
#6 0x00000000013bf8b5 in ScriptedAI::AttackStart (this=0x7fffaa3893
#7 0x00000000013be916 in CreatureAI::MoveInLineOfSight (this=0x7fff
#8 0x00000000013be886 in CreatureAI::MoveInLineOfSight_Safe (
#9 0x000000000118c07d in CreatureUnitRelocationWorker (c=0x7fffaa39
#10 0x000000000118afca in Trinity::PlayerRelocationNotifier::Visit (
#11 0x000000000118e0ff in VisitorHelperTrinity::PlayerRelocationNoture (v=..., c=...)
#12 0x000000000118e017 in VisitorHelper<Trinity::PlayerRelocationNot---Type to continue, or q to quit---bt full
ure, TypeList<DynamicObject, TypeList<Corpse, TypeList<AreaTrigger, > > (v=..., c=...)
at /home/repos/Trinity/src/server/shared/Dynamic/Tyisitor.h:70
#13 0x000000000118deaa in VisitorHelper<Trinity::PlayerRelocationNotbject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TTrigger, TypeNull> > > > > (v=..., c=...)
#14 0x000000000118ddba in VisitorHelper<Trinity::PlayerRelocationNotist<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<List<AreaTrigger, TypeNull> > > > > > (v=..., c=...)
#15 0x000000000118dcfa in TypeContainerVisitor<Trinity::PlayerReloca, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<t, TypeList<Corpse, TypeList<AreaTrigger, TypeNull> > > > > > >::Vis
#16 0x000000000118dc59 in Grid<Player, TypeList<Player, TypeList<Creist<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GameObst<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeList<AreaT---Type to continue, or q to quit---shell echo -e "
Null> > > > > >::VisitTrinity::PlayerRelocationNotifier (
this=0x7fffaa1c4358, visitor=...)
at /home/repos/Trinity/src/server/game/Grids/Grid.h
#17 0x000000000118dbb5 in NGrid<8u, Player, TypeList<Player, TypeLisTypeList<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeList< TypeNull> > > > > >::VisitGrid<Trinity::PlayerRelocationNotifier, TObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, aTrigger, TypeNull> > > > > > (this=0x7fffaa1c2000, x=2, y=4, visito
#18 0x000000000118d816 in Map::Visit<Trinity::PlayerRelocationNotifiontainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObjt<Corpse, TypeList<AreaTrigger, TypeNull> > > > > > > (this=0x7fffae
#19 0x000000000118d947 in Cell::VisitCircle<Trinity::PlayerRelocatioypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynTypeList<Corpse, TypeList<AreaTrigger, TypeNull> > > > > > > (
#20 0x000000000118cbc3 in Cell::Visit<Trinity::PlayerRelocationNotifContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicOb---Type to continue, or q to quit---info threads
st<Corpse, TypeList<AreaTrigger, TypeNull> > > > > > > (this=0x7fffb
standing_cell=..., visitor=..., map=..., radius=533.333313,
x_off=698.346252, y_off=338.20285)
at /home/repos/Trinity/src/server/game/Grids/Cells/6
#21 0x000000000118c32a in Cell::Visit<Trinity::PlayerRelocationNotifContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObst<Corpse, TypeList<AreaTrigger, TypeNull> > > > > > > (this=0x7fffb
#22 0x000000000118b487 in Trinity::DelayedUnitRelocation::Visit (
#23 0x000000000124108a in VisitorHelper<Trinity::DelayedUnitRelocati
#24 0x000000000124079d in VisitorHelper<Trinity::DelayedUnitRelocatiTypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, TypeNull
isitor.h:70
#25 0x0000000001240037 in VisitorHelper<Trinity::DelayedUnitRelocati<Player, TypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, > > > (v=..., c=...)
#26 0x000000000123f868 in TypeContainerVisitor<Trinity::DelayedUnitRypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse,namicObject, TypeNull> > > > > >::Visit (this=0x7fffbfbfebc0, c=...)
#27 0x000000000123e31e in Grid<Player, TypeList<Player, TypeList<Creist<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList..
All of illidari council Crash the server :S
The text was updated successfully, but these errors were encountered: