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[4.3.4] crash Illidari council BACKTRACE #10855

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rodrigoalv opened this issue Sep 17, 2013 · 2 comments
Closed

[4.3.4] crash Illidari council BACKTRACE #10855

rodrigoalv opened this issue Sep 17, 2013 · 2 comments

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@rodrigoalv
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Rev: Last trinity rev
DB:Las trinity DB

CRASH ON mar sep 17 21:48:24 CEST 2013
(gdb) info program
Using the running image of child Thread 0x7fffbfbff700 (LWP
Program stopped at 0x17a71ee.
It stopped with signal SIGSEGV, Segmentation fault.
(gdb) shell echo -e "\nBACKTRACE\n"

BACKTRACE

(gdb) bt
#0 0x00000000017a71ee in npc_illidari_council::npc_illidari_councilnt (this=0x0, target=0x7ffff2a40000)

at /home/repos/Trinity/src/server/scripts/Outland/Bllidari_council.cpp:287

#1 0x00000000017a7908 in boss_illidari_councilAI::EnterCombat (

this=0x7fffaa389380, who=0x7ffff2a40000)
at /home/repos/Trinity/src/server/scripts/Outland/Bllidari_council.cpp:407

#2 0x0000000000fa2cb5 in Unit::SetInCombatState (this=0x7fffaa39400

PvP=false, enemy=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/Entities/Uni0003

#3 0x0000000000fa28d4 in Unit::SetInCombatWith (this=0x7fffaa394000

enemy=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/Entities/Uni941

#4 0x0000000000f9854f in Unit::Attack (this=0x7fffaa394000,

victim=0x7ffff2a40000, meleeAttack=true)
at /home/repos/Trinity/src/server/game/Entities/Uni512

#5 0x00000000013cfe4b in UnitAI::AttackStart (this=0x7fffaa389380,

victim=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/AI/CoreAI/Un

---Type to continue, or q to quit---shell echo -e FULL\n"
#6 0x00000000013bf8b5 in ScriptedAI::AttackStart (this=0x7fffaa3893

who=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/AI/ScriptedAeature.cpp:112

#7 0x00000000013be916 in CreatureAI::MoveInLineOfSight (this=0x7fff

who=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/AI/CreatureA

#8 0x00000000013be886 in CreatureAI::MoveInLineOfSight_Safe (

this=0x7fffaa389380, who=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/AI/CreatureA

#9 0x000000000118c07d in CreatureUnitRelocationWorker (c=0x7fffaa39

u=0x7ffff2a40000)
at /home/repos/Trinity/src/server/game/Grids/Notififiers.cpp:122

#10 0x000000000118afca in Trinity::PlayerRelocationNotifier::Visit (

this=0x7fffbfbfe8a0, m=...)
at /home/repos/Trinity/src/server/game/Grids/Notififiers.cpp:155

#11 0x000000000118e0ff in VisitorHelperTrinity::PlayerRelocationNoture (v=..., c=...)

at /home/repos/Trinity/src/server/shared/Dynamic/Tyisitor.h:64

#12 0x000000000118e017 in VisitorHelper<Trinity::PlayerRelocationNot---Type to continue, or q to quit---bt full

ure, TypeList<DynamicObject, TypeList<Corpse, TypeList<AreaTrigger, > > (v=..., c=...)
at /home/repos/Trinity/src/server/shared/Dynamic/Tyisitor.h:70
#13 0x000000000118deaa in VisitorHelper<Trinity::PlayerRelocationNotbject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TTrigger, TypeNull> > > > > (v=..., c=...)

at /home/repos/Trinity/src/server/shared/Dynamic/Tyisitor.h:71

#14 0x000000000118ddba in VisitorHelper<Trinity::PlayerRelocationNotist<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<List<AreaTrigger, TypeNull> > > > > > (v=..., c=...)

at /home/repos/Trinity/src/server/shared/Dynamic/Tyisitor.h:94

#15 0x000000000118dcfa in TypeContainerVisitor<Trinity::PlayerReloca, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<t, TypeList<Corpse, TypeList<AreaTrigger, TypeNull> > > > > > >::Vis

this=0x7fffbfbfe980, c=...)
at /home/repos/Trinity/src/server/shared/Dynamic/Tyisitor.h:105

#16 0x000000000118dc59 in Grid<Player, TypeList<Player, TypeList<Creist<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GameObst<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeList<AreaT---Type to continue, or q to quit---shell echo -e "

Null> > > > > >::VisitTrinity::PlayerRelocationNotifier (
this=0x7fffaa1c4358, visitor=...)
at /home/repos/Trinity/src/server/game/Grids/Grid.h
#17 0x000000000118dbb5 in NGrid<8u, Player, TypeList<Player, TypeLisTypeList<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList<GypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeList< TypeNull> > > > > >::VisitGrid<Trinity::PlayerRelocationNotifier, TObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, aTrigger, TypeNull> > > > > > (this=0x7fffaa1c2000, x=2, y=4, visito

at /home/repos/Trinity/src/server/game/Grids/NGrid.

#18 0x000000000118d816 in Map::Visit<Trinity::PlayerRelocationNotifiontainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObjt<Corpse, TypeList<AreaTrigger, TypeNull> > > > > > > (this=0x7fffae

cell=..., visitor=...)
at /home/repos/Trinity/src/server/game/Maps/Map.h:6

#19 0x000000000118d947 in Cell::VisitCircle<Trinity::PlayerRelocatioypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynTypeList<Corpse, TypeList<AreaTrigger, TypeNull> > > > > > > (

this=0x7fffbfbfe9a0, visitor=..., map=..., begin_cell=..., end_c
at /home/repos/Trinity/src/server/game/Grids/Cells/46

#20 0x000000000118cbc3 in Cell::Visit<Trinity::PlayerRelocationNotifContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicOb---Type to continue, or q to quit---info threads

st<Corpse, TypeList<AreaTrigger, TypeNull> > > > > > > (this=0x7fffb
standing_cell=..., visitor=..., map=..., radius=533.333313,
x_off=698.346252, y_off=338.20285)
at /home/repos/Trinity/src/server/game/Grids/Cells/6
#21 0x000000000118c32a in Cell::Visit<Trinity::PlayerRelocationNotifContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObst<Corpse, TypeList<AreaTrigger, TypeNull> > > > > > > (this=0x7fffb

standing_cell=..., visitor=..., map=..., obj=..., radius=533.333
at /home/repos/Trinity/src/server/game/Grids/Cells/26

#22 0x000000000118b487 in Trinity::DelayedUnitRelocation::Visit (

this=0x7fffbfbfeb50, m=...)
at /home/repos/Trinity/src/server/game/Grids/Notififiers.cpp:227

#23 0x000000000124108a in VisitorHelper<Trinity::DelayedUnitRelocati

(v=..., c=...)
at /home/repos/Trinity/src/server/shared/Dynamic/Tyisitor.h:64

#24 0x000000000124079d in VisitorHelper<Trinity::DelayedUnitRelocatiTypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, TypeNull

v=..., c=...)
at /home/repos/Trinity/src/server/shared/Dynamic/Ty---Type <return> to continue, or q <return> to quit---shell echo -e ACKTRACE\n"

isitor.h:70
#25 0x0000000001240037 in VisitorHelper<Trinity::DelayedUnitRelocati<Player, TypeList<Creature, TypeList<Corpse, TypeList<DynamicObject, > > > (v=..., c=...)

at /home/repos/Trinity/src/server/shared/Dynamic/Tyisitor.h:94

#26 0x000000000123f868 in TypeContainerVisitor<Trinity::DelayedUnitRypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse,namicObject, TypeNull> > > > > >::Visit (this=0x7fffbfbfebc0, c=...)

at /home/repos/Trinity/src/server/shared/Dynamic/Tyisitor.h:105

#27 0x000000000123e31e in Grid<Player, TypeList<Player, TypeList<Creist<Corpse, TypeList<DynamicObject, TypeNull> > > >, TypeList..

All of illidari council Crash the server :S

@Aokromes
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Try again on head.

@Aokromes
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No feedback after months, closing, if this bug is still valid open a new ticket with updated crashlogs.

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