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[CRASH] boss_gothik::boss_gothikAI::OpenGate #16575
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Crashing code path: OpenGate -> minion handling action ACTION_GATE_OPENED but no valid target is found -> evade -> boss evade -> CreatureAI::EnterEvadeMode() -> boss_gothikAI::Reset() -> _Reset() -> summnons.DespawnAll() -> iterator back in OpenGate is invalidated. |
👍 for good crashdump. On it. |
Finding it hard to even get a repro on this one... It requires Gothik to have a non-empty aggro table, but the minion to not find any target in the entire map. |
Stealthed rogue somewhere in the combat area will do it. |
Fixed a23ccc1 |
Quick work there @Treeston ! =D |
Thank you @Treeston |
Today I had the following crash:
http://pastebin.com/Dm8Rcn4q
2396100
3.3.5 branch
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