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[6.x] Core/Terrain Swap: Areas using Terrain Swap have issues with npc pathfinding #16909
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DJScias
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[6.x[ Areas using Terrain Swap have issues with npc pathfinding
[6.x] Areas using Terrain Swap have issues with npc pathfinding
Apr 4, 2016
Rushor
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[6.x] Areas using Terrain Swap have issues with npc pathfinding
[6.x] Core/Terrain Swap: Areas using Terrain Swap have issues with npc pathfinding
Apr 12, 2016
i think it's related to the vmap issue too |
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Description:
Current behaviour: NPC falls through the ground after taking a few steps, not to be found again until a server restart happens. It's as if the new swapped area is not decently being used by the pathfinding of the NPC's.
Expected behaviour: The NPC should just walk and not fall through the ground?
Steps to reproduce the problem:
Branch(es): 6x
TC hash/commit: 363731a I'm still using 6.2.3, reluctant to go 6.2.4 yet. But this would not be fixed even if I was on 6.2.4
TDB version: latest TDB 6.03
Operating system: Windows 10 Pro, 64-bit
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