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Explosive Sheep (Engineering) Not Functioning Correctly #1729

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Vavehl opened this issue May 29, 2011 · 11 comments
Closed

Explosive Sheep (Engineering) Not Functioning Correctly #1729

Vavehl opened this issue May 29, 2011 · 11 comments

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@Vavehl
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Vavehl commented May 29, 2011

Explosive Sheep do not explode, although they will randomly charge enemies. The sheep appear to last for the correct duration (3 minutes) before disappearing, but will not detonate at all.

TrinityCore Revision: 44bb642 (from 17-May-2011)
TrinityCore Database: 335.11.40

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@ghost
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ghost commented Nov 28, 2011

Confirmed! Needs fix

@Zaranthos
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That damn sheep is a death trap and lures mobs from all over the place running around randomly. It lured about 8 level 80 mobs to me which chased me to my death. I don't know about the 3 minute thing either since I was so sick of dying I left the area and it seems like the cooldown timer is screwed up since I can't use any of my explosives after over a half hour of waiting.

@ghost ghost assigned Subv Nov 18, 2012
@olrek
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olrek commented Mar 30, 2013

This would be awesome if fixed.

@SethAten
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SethAten commented Jun 2, 2013

Bumping this, because I just made a ton of these for my engineering skill, only to find them useless.

@BloodDragon2580
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Explosive Sheep do not explode
last rev: 8ff52bf
and last db

@dr-j
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dr-j commented Mar 10, 2014

Well getting the sheep to explode is the easy bit, but have came across the following issues

  • When using http://www.wowhead.com/item=4384/explosive-sheep to summon explosive sheep, the sheep always get spawned at level 60 regardless of level of player yet if you manually cast the spell http://www.wowhead.com/spell=4074 (which is same spell used by the item) the sheep gets summoned at same level of player which is the correct behavior
  • The sheep is not meant to follow player which it currently does when summoned more it should stay where it is and set random movement and then when a enemy comes in range, charge them and when reaches target should cast http://www.wowhead.com/spell=4050 which kills the sheep and deals 135 to 165 damage to enemies within 5 yards,

Damage from spell appears to correct, but these always summon at level 60 when summoned via item, if you cast the same spell used by the item instead of using item, the sheep gets summoned at correct level.

@Aokromes
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@dr-j
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dr-j commented Mar 24, 2014

Ignore my previous comment level scales with engineering skill not player level (ie 150 eng skill gives level 30 npc, 300 eng gives level 60 npc, 450 eng gives level 90 npc and level maybe different to summoner) and seems this is meant to be the case with these items to still make them have some use at higher levels, damage from sheep exploding does not scale though it will always do the damage which the item says (135 - 165 fire damage)

    -- Sai for Explosive Sheep
    UPDATE `creature_template` SET `AIName`= 'SmartAI' WHERE `entry`  IN(2675);
    DELETE FROM `smart_scripts` WHERE `entryorguid` IN(2675) and `source_type`=0;
    INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
    (2675, 0, 0, 0, 9,  0, 100, 1, 0, 1, 0, 0, 11, 4050 , 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Explosive Sheep - On Range - Cast Explosive sheep'),
    (2675, 0, 1, 0, 1,  0, 100, 1, 180000, 180000, 0, 0, 41, 0 , 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Explosive Sheep - OOC - Despawn');
  • When used in pvp will agro like a agressive mob by itself
  • When used in pve will only attack a mob if player attacks first
  • When sheep explodes it kills itself in the process.

@Aokromes
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O_o level 90 npc on WOTLK? that can't be.

@dr-j
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dr-j commented Mar 24, 2014

well cant confirm what max level is but this is meant to have great stealth detection which level maybe something to do with it, if not needs capping at 300 skill but when player can learn recipe to make at level 15 and this will give a level 30 npc.

@dr-j
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dr-j commented Mar 25, 2014

anyway the level part is fault elsewhere if incorrect the above just fixes it so it actually explodes it probably should be limited to level 60 in the sameway as dragonlings are which the sheep is at 300 eng but it scales with master and grandmaster engineering taking to level 90 which maybe incorrect.

@offl offl marked this as a duplicate of #21753 Aug 12, 2020
@offl offl closed this as completed Aug 12, 2020
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