-
Notifications
You must be signed in to change notification settings - Fork 6k
-
Notifications
You must be signed in to change notification settings - Fork 6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Explosive Sheep (Engineering) Not Functioning Correctly #1729
Comments
Confirmed! Needs fix |
That damn sheep is a death trap and lures mobs from all over the place running around randomly. It lured about 8 level 80 mobs to me which chased me to my death. I don't know about the 3 minute thing either since I was so sick of dying I left the area and it seems like the cooldown timer is screwed up since I can't use any of my explosives after over a half hour of waiting. |
This would be awesome if fixed. |
Bumping this, because I just made a ton of these for my engineering skill, only to find them useless. |
Explosive Sheep do not explode |
Well getting the sheep to explode is the easy bit, but have came across the following issues
Damage from spell appears to correct, but these always summon at level 60 when summoned via item, if you cast the same spell used by the item instead of using item, the sheep gets summoned at correct level. |
Ignore my previous comment level scales with engineering skill not player level (ie 150 eng skill gives level 30 npc, 300 eng gives level 60 npc, 450 eng gives level 90 npc and level maybe different to summoner) and seems this is meant to be the case with these items to still make them have some use at higher levels, damage from sheep exploding does not scale though it will always do the damage which the item says (135 - 165 fire damage) -- Sai for Explosive Sheep
UPDATE `creature_template` SET `AIName`= 'SmartAI' WHERE `entry` IN(2675);
DELETE FROM `smart_scripts` WHERE `entryorguid` IN(2675) and `source_type`=0;
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(2675, 0, 0, 0, 9, 0, 100, 1, 0, 1, 0, 0, 11, 4050 , 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Explosive Sheep - On Range - Cast Explosive sheep'),
(2675, 0, 1, 0, 1, 0, 100, 1, 180000, 180000, 0, 0, 41, 0 , 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Explosive Sheep - OOC - Despawn');
|
O_o level 90 npc on WOTLK? that can't be. |
well cant confirm what max level is but this is meant to have great stealth detection which level maybe something to do with it, if not needs capping at 300 skill but when player can learn recipe to make at level 15 and this will give a level 30 npc. |
anyway the level part is fault elsewhere if incorrect the above just fixes it so it actually explodes it probably should be limited to level 60 in the sameway as dragonlings are which the sheep is at 300 eng but it scales with master and grandmaster engineering taking to level 90 which maybe incorrect. |
Explosive Sheep do not explode, although they will randomly charge enemies. The sheep appear to last for the correct duration (3 minutes) before disappearing, but will not detonate at all.
TrinityCore Revision: 44bb642 (from 17-May-2011)
TrinityCore Database: 335.11.40
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
The text was updated successfully, but these errors were encountered: