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Spell: Missile Barrage, Hot Streak and Brain Freeze are not consummed properly #17925
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PS: I don't know if this is a temporary issue introduced while the proc system is being rewritten, or if it is just an oversight. |
Same problem with different spells? #15605 Sometimes, this spells is active, but for some reason first try to cast pyroblast/fireball/frostfirebolt/arcane missels fail, this effects stop work (aura still present, but not work) until next proc |
Not really the same no. This is not lag related, this is logic related. Previously, the aura was removed at the point where the spell was casted. Now, it is removed on hit, therefore missiles are a problem. |
Missing linked spell id's. Spell linked spell can remove that cast auras on cast. A removal on cast has been suggested for a long time but it is not implemented yet. |
No that's not it. If you handle this via spell_linked_spell, then the talent fix made in 81ec57b will not work anymore, since it will not proc (as it will be removed before the spell hit). |
No, this bug was present from before... see #15942 ... incidentally Hot Streak is mentioned there. But yes, use of QAston proc system will surely close both issues. |
- Move checks from Unit::IsTriggeredAtSpellProcEvent (old system) to Aura::IsProcTriggeredOnEvent (new system) - Templatize SpellModOp param of Player::ApplySpellMod, also killed charge counter from SpellModifier and Player system for handling charges... no point in having 3 different systems doing the same thing - Automatically add default entries to spellProcMap, based on spellinfo (else auras won't proc without an entry) Based on old Unit::ProcDamageAndSpellFor - Changes in spell reflection system, emulates old behaviour, delaying aura drop - Converted Unit::HandleDummyAuraProc function to AuraScripts - Extra: DMC: Madness now uses DB texts. yay! - Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions) - Removed old charge count hacks in SpellMgr::LoadSpellInfoCorrections - Removed bogus error log when procChance is 0: Some auras have initial 0 procChance but modified by SPELLMOD_CHANCE_OF_SUCCESS - Fixed TriggerAurasProcOnEvent logic that tried to trigger twice from actor. - Fixed Glyph of Succubus. (Closes #6599) - Old ProcDamageAndSpellFor renamed to ProcSkillsAndReactives and made private, will no longer handle auras. - Changed old (not-blizz) behavior of Vampiric Embrace: * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :) - Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals. - Priest T10 2p bonus (heal) now rolls its effect properly - Allow non damaging spells with DamageClass Melee or Ranged to proc character enchants. Ref issue #17034: * http://web.archive.org/web/20110309092008/http://elitistjerks.com/f47/t49865-paladin_retribution_pve/ * When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system). * 1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..) * 2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided. * Holy Vengeance is the "hidden strike" it has an apply aura effect and damage class melee. - Start making use of HealInfo::AbsorbHeal in unit calculations, add effective healing info to HealInfo struct - Use brand new GetEffectiveHeal to fix #17142 - While we're at it, also close #17034 for good - Converted Unit::HandleAuraProc function to AuraScripts (#17941) - Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955) - Corrected Flametongue weapon damage formula - Actually check offhand weapon for flametongue in Lava Lash script - Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast - Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956) - De-hack Earth shield. Fixes #13808 - Updated Honor among Thieves - Implemented mana proc for Mark of Conquest in case of ranged attack - Fixed Scent of Blood giving more stacks than the talent rank currently learnt. - Fixed Blood Tap interaction with Death Runes (btw, don't know what was going on with those MiscValueB, spell 45529 doesn't have any MiscValueB in SPELL_EFFECT_ACTIVATE_RUNE) - Ported old proc table. Proc system is dead. Long live the proc system! - Ported some AuraEffect checks from old Unit.cpp function. added new AuraScript hook to check procs of an specific effect - Allow only AuraEffects that passed the check to proc, this won't block whole aura from proccing (and lose charges) if at least one of the effects procs, though - Recklessness should get charges removed per cast. Closes #15529 - Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942 - Changes in spell mod system (for SPELLMOD_CASTING_TIME). fixes #17558. - Added an exception for SPELLMOD_CRITICAL_CHANCE too, fixes #15193 Closes #3463 Closes #5401 Closes #15595 Closes #15974 Closes #16679 Closes #17925
- Move checks from Unit::IsTriggeredAtSpellProcEvent (old system) to Aura::IsProcTriggeredOnEvent (new system) - Templatize SpellModOp param of Player::ApplySpellMod, also killed charge counter from SpellModifier and Player system for handling charges... no point in having 3 different systems doing the same thing - Automatically add default entries to spellProcMap, based on spellinfo (else auras won't proc without an entry) Based on old Unit::ProcDamageAndSpellFor - Changes in spell reflection system, emulates old behaviour, delaying aura drop - Converted Unit::HandleDummyAuraProc function to AuraScripts - Extra: DMC: Madness now uses DB texts. yay! - Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions) - Removed old charge count hacks in SpellMgr::LoadSpellInfoCorrections - Removed bogus error log when procChance is 0: Some auras have initial 0 procChance but modified by SPELLMOD_CHANCE_OF_SUCCESS - Fixed TriggerAurasProcOnEvent logic that tried to trigger twice from actor. - Fixed Glyph of Succubus. (Closes #6599) - Old ProcDamageAndSpellFor renamed to ProcSkillsAndReactives and made private, will no longer handle auras. - Changed old (not-blizz) behavior of Vampiric Embrace: * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :) - Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals. - Priest T10 2p bonus (heal) now rolls its effect properly - Allow non damaging spells with DamageClass Melee or Ranged to proc character enchants. Ref issue #17034: * http://web.archive.org/web/20110309092008/http://elitistjerks.com/f47/t49865-paladin_retribution_pve/ * When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system). * 1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..) * 2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided. * Holy Vengeance is the "hidden strike" it has an apply aura effect and damage class melee. - Start making use of HealInfo::AbsorbHeal in unit calculations, add effective healing info to HealInfo struct - Use brand new GetEffectiveHeal to fix #17142 - While we're at it, also close #17034 for good - Converted Unit::HandleAuraProc function to AuraScripts (#17941) - Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955) - Corrected Flametongue weapon damage formula - Actually check offhand weapon for flametongue in Lava Lash script - Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast - Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956) - De-hack Earth shield. Fixes #13808 - Updated Honor among Thieves - Implemented mana proc for Mark of Conquest in case of ranged attack - Fixed Scent of Blood giving more stacks than the talent rank currently learnt. - Fixed Blood Tap interaction with Death Runes (btw, don't know what was going on with those MiscValueB, spell 45529 doesn't have any MiscValueB in SPELL_EFFECT_ACTIVATE_RUNE) - Ported old proc table. Proc system is dead. Long live the proc system! - Ported some AuraEffect checks from old Unit.cpp function. added new AuraScript hook to check procs of an specific effect - Allow only AuraEffects that passed the check to proc, this won't block whole aura from proccing (and lose charges) if at least one of the effects procs, though - Recklessness should get charges removed per cast. Closes #15529 - Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942 - Changes in spell mod system (for SPELLMOD_CASTING_TIME). fixes #17558. - Added an exception for SPELLMOD_CRITICAL_CHANCE too, fixes #15193 Closes #3463 Closes #5401 Closes #15595 Closes #15974 Closes #16679 Closes #17925
- Converted Unit::HandleDummyAuraProc function to AuraScripts * Extra: DMC: Madness now uses DB texts. yay! * Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions) - Fixed Glyph of Succubus. (Closes #6599) - Changed old (not-blizz) behavior of Vampiric Embrace: * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :) - Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals. - Priest T10 2p bonus (heal) now rolls its effect properly - Use brand new GetEffectiveHeal to fix #17142 - While we're at it, also close #17034 for good - Converted Unit::HandleAuraProc function to AuraScripts (#17941) - Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955) - Corrected Flametongue weapon damage formula - Actually check offhand weapon for flametongue in Lava Lash script - Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast - Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956) - De-hack Earth shield. Fixes #13808 - Updated Honor among Thieves - Implemented mana proc for Mark of Conquest in case of ranged attack - Fixed Scent of Blood giving more stacks than the talent rank currently learnt. - Ported old proc table. Proc system is dead. Long live the proc system! - Recklessness should get charges removed per cast. Closes #15529 - Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942 Closes #3463 Closes #5401 Closes #15595 Closes #15974 Closes #16679 Closes #17925
- Converted Unit::HandleDummyAuraProc function to AuraScripts * Extra: DMC: Madness now uses DB texts. yay! * Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions) - Fixed Glyph of Succubus. (Closes #6599) - Changed old (not-blizz) behavior of Vampiric Embrace: * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :) - Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals. - Priest T10 2p bonus (heal) now rolls its effect properly - Use brand new GetEffectiveHeal to fix #17142 - While we're at it, also close #17034 for good - Converted Unit::HandleAuraProc function to AuraScripts (#17941) - Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955) - Corrected Flametongue weapon damage formula - Actually check offhand weapon for flametongue in Lava Lash script - Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast - Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956) - De-hack Earth shield. Fixes #13808 - Updated Honor among Thieves - Implemented mana proc for Mark of Conquest in case of ranged attack - Fixed Scent of Blood giving more stacks than the talent rank currently learnt. - Ported old proc table. Proc system is dead. Long live the proc system! - Recklessness should get charges removed per cast. Closes #15529 - Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942 Closes #3463 Closes #5401 Closes #15595 Closes #15974 Closes #16679 Closes #17925
- Converted Unit::HandleDummyAuraProc function to AuraScripts * Extra: DMC: Madness now uses DB texts. yay! * Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions) - Fixed Glyph of Succubus. (Closes #6599) - Changed old (not-blizz) behavior of Vampiric Embrace: * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :) - Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals. - Priest T10 2p bonus (heal) now rolls its effect properly - Use brand new GetEffectiveHeal to fix #17142 - While we're at it, also close #17034 for good - Converted Unit::HandleAuraProc function to AuraScripts (#17941) - Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955) - Corrected Flametongue weapon damage formula - Actually check offhand weapon for flametongue in Lava Lash script - Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast - Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956) - De-hack Earth shield. Fixes #13808 - Updated Honor among Thieves - Implemented mana proc for Mark of Conquest in case of ranged attack - Fixed Scent of Blood giving more stacks than the talent rank currently learnt. - Ported old proc table. Proc system is dead. Long live the proc system! - Recklessness should get charges removed per cast. Closes #15529 - Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942 Closes #3463 Closes #5401 Closes #15595 Closes #15974 Closes #16679 Closes #17925
- Converted Unit::HandleDummyAuraProc function to AuraScripts * Extra: DMC: Madness now uses DB texts. yay! * Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions) - Fixed Glyph of Succubus. (Closes #6599) - Changed old (not-blizz) behavior of Vampiric Embrace: * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :) - Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals. - Priest T10 2p bonus (heal) now rolls its effect properly - Use brand new GetEffectiveHeal to fix #17142 - While we're at it, also close #17034 for good - Converted Unit::HandleAuraProc function to AuraScripts (#17941) - Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955) - Corrected Flametongue weapon damage formula - Actually check offhand weapon for flametongue in Lava Lash script - Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast - Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956) - De-hack Earth shield. Fixes #13808 - Updated Honor among Thieves - Implemented mana proc for Mark of Conquest in case of ranged attack - Fixed Scent of Blood giving more stacks than the talent rank currently learnt. - Ported old proc table. Proc system is dead. Long live the proc system! - Recklessness should get charges removed per cast. Closes #15529 - Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942 Closes #3463 Closes #5401 Closes #15595 Closes #15974 Closes #16679 Closes #17925
- Converted Unit::HandleDummyAuraProc function to AuraScripts * Extra: DMC: Madness now uses DB texts. yay! * Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions) - Fixed Glyph of Succubus. (Closes #6599) - Changed old (not-blizz) behavior of Vampiric Embrace: * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :) - Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals. - Priest T10 2p bonus (heal) now rolls its effect properly - Use brand new GetEffectiveHeal to fix #17142 - While we're at it, also close #17034 for good - Converted Unit::HandleAuraProc function to AuraScripts (#17941) - Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955) - Corrected Flametongue weapon damage formula - Actually check offhand weapon for flametongue in Lava Lash script - Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast - Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956) - De-hack Earth shield. Fixes #13808 - Updated Honor among Thieves - Implemented mana proc for Mark of Conquest in case of ranged attack - Fixed Scent of Blood giving more stacks than the talent rank currently learnt. - Ported old proc table. Proc system is dead. Long live the proc system! - Recklessness should get charges removed per cast. Closes #15529 - Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942 Closes #3463 Closes #5401 Closes #15595 Closes #15974 Closes #16679 Closes #17925
- Converted Unit::HandleDummyAuraProc function to AuraScripts * Extra: DMC: Madness now uses DB texts. yay! * Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions) - Fixed Glyph of Succubus. (Closes #6599) - Changed old (not-blizz) behavior of Vampiric Embrace: * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :) - Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals. - Priest T10 2p bonus (heal) now rolls its effect properly - Use brand new GetEffectiveHeal to fix #17142 - While we're at it, also close #17034 for good - Converted Unit::HandleAuraProc function to AuraScripts (#17941) - Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955) - Corrected Flametongue weapon damage formula - Actually check offhand weapon for flametongue in Lava Lash script - Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast - Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956) - De-hack Earth shield. Fixes #13808 - Updated Honor among Thieves - Implemented mana proc for Mark of Conquest in case of ranged attack - Fixed Scent of Blood giving more stacks than the talent rank currently learnt. - Ported old proc table. Proc system is dead. Long live the proc system! - Recklessness should get charges removed per cast. Closes #15529 - Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942 Closes #3463 Closes #5401 Closes #15595 Closes #15974 Closes #16679 Closes #17925
- Converted Unit::HandleDummyAuraProc function to AuraScripts * Extra: DMC: Madness now uses DB texts. yay! * Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions) - Fixed Glyph of Succubus. (Closes #6599) - Changed old (not-blizz) behavior of Vampiric Embrace: * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :) - Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals. - Priest T10 2p bonus (heal) now rolls its effect properly - Use brand new GetEffectiveHeal to fix #17142 - While we're at it, also close #17034 for good - Converted Unit::HandleAuraProc function to AuraScripts (#17941) - Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (#17955) - Corrected Flametongue weapon damage formula - Actually check offhand weapon for flametongue in Lava Lash script - Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast - Converted Unit::HandleProcTriggerSpell function to AuraScripts (#17956) - De-hack Earth shield. Fixes #13808 - Updated Honor among Thieves - Implemented mana proc for Mark of Conquest in case of ranged attack - Fixed Scent of Blood giving more stacks than the talent rank currently learnt. - Ported old proc table. Proc system is dead. Long live the proc system! - Recklessness should get charges removed per cast. Closes #15529 - Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes #15942 Closes #3463 Closes #5401 Closes #15595 Closes #15974 Closes #16679 Closes #17925 (cherry picked from commit 2ff8550) # Conflicts: # src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp # src/server/scripts/Spells/spell_dk.cpp # src/server/scripts/Spells/spell_druid.cpp # src/server/scripts/Spells/spell_hunter.cpp # src/server/scripts/Spells/spell_item.cpp # src/server/scripts/Spells/spell_mage.cpp # src/server/scripts/Spells/spell_paladin.cpp # src/server/scripts/Spells/spell_priest.cpp # src/server/scripts/Spells/spell_rogue.cpp # src/server/scripts/Spells/spell_shaman.cpp # src/server/scripts/Spells/spell_warlock.cpp # src/server/scripts/Spells/spell_warrior.cpp
- Converted Unit::HandleDummyAuraProc function to AuraScripts * Extra: DMC: Madness now uses DB texts. yay! * Extra: improvements on Imp. Spell Reflection (range and max targets, filter caster with conditions) - Fixed Glyph of Succubus. (Closes TrinityCore#6599) - Changed old (not-blizz) behavior of Vampiric Embrace: * Before: party heal affected the priest too and self heal was reduced by that amount to not over-heal * Now: self heal amount not affected, rather filter the priest out of the party heal using conditions :) - Solve bug in AQ 3p set bonus, it should only trigger when healing others, not self heals. - Priest T10 2p bonus (heal) now rolls its effect properly - Use brand new GetEffectiveHeal to fix TrinityCore#17142 - While we're at it, also close TrinityCore#17034 for good - Converted Unit::HandleAuraProc function to AuraScripts (TrinityCore#17941) - Converted Unit::HandleAuraProc function to AuraScripts (cont'd) (TrinityCore#17955) - Corrected Flametongue weapon damage formula - Actually check offhand weapon for flametongue in Lava Lash script - Implemented halved proc chance for Missile Barrage on Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt cast - Converted Unit::HandleProcTriggerSpell function to AuraScripts (TrinityCore#17956) - De-hack Earth shield. Fixes TrinityCore#13808 - Updated Honor among Thieves - Implemented mana proc for Mark of Conquest in case of ranged attack - Fixed Scent of Blood giving more stacks than the talent rank currently learnt. - Ported old proc table. Proc system is dead. Long live the proc system! - Recklessness should get charges removed per cast. Closes TrinityCore#15529 - Use proc system to remove Molten Core charges on Incinerate/Soul Fire cast. Closes TrinityCore#15942 Closes TrinityCore#3463 Closes TrinityCore#5401 Closes TrinityCore#15595 Closes TrinityCore#15974 Closes TrinityCore#16679 Closes TrinityCore#17925 (cherry picked from commit 2ff8550) # Conflicts: # src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp # src/server/scripts/Spells/spell_dk.cpp # src/server/scripts/Spells/spell_druid.cpp # src/server/scripts/Spells/spell_hunter.cpp # src/server/scripts/Spells/spell_item.cpp # src/server/scripts/Spells/spell_mage.cpp # src/server/scripts/Spells/spell_paladin.cpp # src/server/scripts/Spells/spell_priest.cpp # src/server/scripts/Spells/spell_rogue.cpp # src/server/scripts/Spells/spell_shaman.cpp # src/server/scripts/Spells/spell_warlock.cpp # src/server/scripts/Spells/spell_warrior.cpp
Description: Missile Barrage, Hot Streak and Brain Freeze are not consummed properly on cast
Current behaviour: Since the change to those two spells, it is now possible to beneficiate from the proc multiple time by casting a spell at good distance. This is due to the addition of a spell proc event to those spells, since we don't drop charge for spell mod if there is a spell proc event.
Expected behaviour: The spell mod should be removed on cast, not on hit, like it was before
Steps to reproduce the problem:
Branch(es): 3.3.5 (dunno if those talents exist in 6.0)
TC hash/commit:
81ec57b
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