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Description: The script npc_air_force_bots spawn a guard even if the player is friendly to the area.
https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/scripts/World/npcs_special.cpp#L180-L186
Steps to reproduce the problem:
Branch(es): both
TC rev. hash/commit: rev. 5343487
The text was updated successfully, but these errors were encountered:
OK, so a faction check is needed in that script, I guess.
Sorry, something went wrong.
maybe caused by fe25ce4#diff-4676c91d4efed96f267ad2efac824e5dL182 ? Need to debug where IsValidAttackTarget() returns true (or where it doesn't return false)
Scripts/World: Rewrite air force trigger bots script, add hostility c…
0ae2afe
…heck along the way. Closes #23307.
2799cdc
…heck along the way. Closes #23307. (cherry picked from commit 0ae2afe)
Treeston
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Description: The script npc_air_force_bots spawn a guard even if the player is friendly to the area.
https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/scripts/World/npcs_special.cpp#L180-L186
Steps to reproduce the problem:
Branch(es): both
TC rev. hash/commit: rev. 5343487
The text was updated successfully, but these errors were encountered: