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Arena frames #7994
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http://i46.tinypic.com/2qu56hu.png Beginning of the arena. I entered after my partner. |
Confirm. |
Confirm! Core: a664a35 TDB: TDB 335.49+ |
any news? :D |
Confirm d2ba73d |
may be related to this |
Confirm! Core: 69377bc TDB: TDB 335.49+ |
Nothing more related to this topic? |
be patient :') |
Confirmed still bugged |
Confirm on 4e22731+ |
it is Critical, cause a big lags in arenas :-O still bugged |
Confirmed! |
I managed to reproduce it (happensa to first member joining) but totally lost about the reason. Been checking the code and i don't find why it happens |
As @lehtola (I'm not sure his github name is this) said yesterday on the IRC: @@ -1212,6 +1233,9 @@ void Battleground::AddPlayer(Player* player)
player->ResetAllPowers();
}
+ // Correctly display EnemyUnitFrame
+ player->SetByteValue(PLAYER_BYTES_3, 3, player->GetBGTeam());
WorldPacket data(SMSG_ARENA_OPPONENT_UPDATE, 8);
data << uint64(player->GetGUID());
SendPacketToTeam(team, &data, player, false); Which may indeed fix the arena frames. Can someone test on 3.3.5a and see if we can PR it? |
Still getting bugged |
You misunderstood me. |
@lehtola Stop troll please, It's all my work with help of other devs and it works, so if aren't agree please send us your work if you can do better. Btw 4.3.4 is in developpement, nothing finished yet. |
Man, srsly what are u talking about? If you can't understand that your changes in bgstatus packet and timer are wrong I dont know what you've forgotten here. |
@lehtola with this attitude you can simply get the fuck out of here. |
it's not even working so stop this please. And get a real fix. |
@Shauren I have a great attitude to the Trinity. |
Aaam wow i just misunderstood him, I though he said it was working. There's no point in starting a flame war, it's not even related to the issue. |
bump.. any news from this? this is really annoying.. |
The opcode SMSG_ARENA_OPPONENT_UPDATE should be send at match start and not in AddPlayer() |
Thanks I'll add it and give the code here. |
diff please ? |
Removed here:
Added here:
|
Even if you completly remove the code from here it still gets bugged |
I check with @spp and ... he's right, this opcode isn't really needed, but the place is good. Maybe we have to add something like that: As far as I remember, I've the same problem for ally players ( not sure) |
player->SetByteValue(PLAYER_BYTES_3, 3, player->GetBGTeam()); not helped.. its still bugged |
@iconskater no |
any news for this fix? |
Confirmed! Revision: a7d8a65 |
Confirmed! |
Confirmed. |
CONFIRMED! |
Still happening. |
Still bugged |
Confirmed! Critical!! |
http://i.imgur.com/mtkAo.jpg will fix it, only makes sense that way anyway imo |
@3kids Thanks for the fix, I will try :) |
Works the fix? |
@3kids create a Gist plz |
Confirmed,Not working |
Not working. |
Working partially on a261231 |
Issue is back at revision: d1964f6 |
confirm, frame is bugged in rev: 26efbac |
Reopen this, confirm at: 5a6eacf |
When you use addons like Gladius and enter to an arena before your teammates, they appear in Gladius like they were your enemies. Also happens with blizzard arena frames.
Same problem --> http://code.google.com/p/trinitycore/issues/detail?id=582&sort=-id&colspec=ID%20Type
Regards!
Trinity rev. 2012-10-05 23:31:16 +0200 (ca55807+) (Unix, Release)
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