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Core/Scripts: Fixed Gunship Mage cast interrupt #17982

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merged 1 commit into from Sep 26, 2016

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Keader
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@Keader Keader commented Sep 22, 2016

Changes proposed:

  • Remove EnterEvadeMode for Mage Gunship. When Gunship evades he despawn all creatures... so mage dont realy need EnterEvade. Without EnterEvadeMode, he will not stop the cast and encounter can progress normally.

Target branch(es): 3.3.5

Issues addressed: Closes #14912

Tests performed: Tested in game

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ghost commented Sep 22, 2016

Seems like a simple and straight-forward solution to the problem. 👍

@DDuarte DDuarte merged commit 05c2fa2 into TrinityCore:3.3.5 Sep 26, 2016
@Keader Keader deleted the gunshipMage branch September 26, 2016 23:46
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3 participants