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[3.3.5][ICC] Gunship - Kor'kron Battle-Mage #14912
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confirm on rev 170ba68 |
It's not a problem with the immunities, but a general issue that happen if the npc is rooted or in forced movement + react passif, this will cause the evade and the script will be stuck. you can check here all the immunities are set: |
Hackfix set non selectable at spawn and remove it on spell cast |
Well, why not to fix it simply in SpellMgr.cpp adding interrupt immunity flags/attributes to his spells. |
It's not an immunity issue. It's not even related to the mages only but you can get any creature to stuck and not move to their "slot" if you hit them with these spells. Probably related to how the movement is handled |
@Nyeriah Any news? |
@Shauren @Nyeriah @Rushor case SLOT_FREEZE_MAGE: |
is empty because he enter in evade. |
@lellonicole : add ```cpp on the line above your code block (edit your comment). if you need to add more comment text below it, you can put only the back ticks ``` before adding text. |
Just override EnterEvadeMode() function solve this issue. |
Nice job, @Keader 👍 |
Closes: TrinityCore#14912 (cherry picked from commit 05c2fa2)
Closes: TrinityCore#14912 (cherry picked from commit 05c2fa2)
Battle-mage NPC is interruptible by many spells, after interrupt npc will go on evademode
few spells those can interrupt Mage:
Freezing arrow,
Druid feral charge,
bloodelf racial spell (arcane torrent)
warrior pummel,
and ...
TDB 58
Rev: c544e88
Custom Script: AC2 Transmog
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