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chore: prepare 0.6 release #169

Merged
merged 2 commits into from
Mar 31, 2023
Merged

chore: prepare 0.6 release #169

merged 2 commits into from
Mar 31, 2023

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Trouv
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@Trouv Trouv commented Mar 18, 2023

Getting this up pre-emptively so we can quickly release after bevy_ecs_tilemap. This branch will fail to compile until bevy_ecs_tilemap 0.10 is released. If you want to preview the upgrade to bevy 0.10 in your own game, you can point to the main branch of this repo and use the patch removed in this diff in your dependencies:

bevy_ecs_ldtk = { git = "https://github.com/Trouv/bevy_ecs_ldtk", branch = "main" }

[patch.crates-io]
bevy_ecs_tilemap = { git = "https://github.com/geieredgar/bevy_ecs_tilemap", branch = "bevy_track" }

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Trouv commented Mar 27, 2023

This is currently blocked by a change introduced in StarArawn/bevy_ecs_tilemap#406. Most obvious in the level-select example, things don't look right. It is almost certainly related to z-indexing, since that was changed in the linked PR and it kind of looks like a z-indexing issue.

Trouv added a commit that referenced this pull request Mar 31, 2023
Our solution for background colors was pretty bad due to a previous
limitation with `bevy`'s sprites. We can now use a normal sprite for the
background color instead of a single-tile tilemap. This PR makes that
change.

This also unblocks #169, since it seems the z-indexing issue was
partially due to our weird use background image solution. Though, I
expect bevy_ecs_tilemap to release an `0.11` somewhat soon to make the
3d-iso changes optional.
@Trouv Trouv merged commit ec69373 into main Mar 31, 2023
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@Trouv Trouv deleted the chore/prepare-0.6 branch August 26, 2023 23:26
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