Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
fix: use normal sprite for background color instead of tile (#171)
Our solution for background colors was pretty bad due to a previous limitation with `bevy`'s sprites. We can now use a normal sprite for the background color instead of a single-tile tilemap. This PR makes that change. This also unblocks #169, since it seems the z-indexing issue was partially due to our weird use background image solution. Though, I expect bevy_ecs_tilemap to release an `0.11` somewhat soon to make the 3d-iso changes optional.
- Loading branch information
Showing
1 changed file
with
11 additions
and
32 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters