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Added item piles
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ltrockyy committed Oct 12, 2021
1 parent 41335e0 commit ca6a7c1
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Binary file added root/models/w_models/Weapons/itemPile_PainPills.phy
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24 changes: 24 additions & 0 deletions sources/modelsrc/props/item piles/itemPile_Adrenaline.qc
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//Adrenaline Item Pile for L4D2 2nd Community Update, by Lt. Rocky

//Purpose: a model of several adrenaline needles clumped together for The Passing footlocker, to vastly optimize map entity counts

$modelname "w_models\Weapons\ItemPile_Adrenaline_Reference.mdl"

$staticprop
$mostlyopaque

$body "Body" "ItemPile_Adrenaline_Reference"

$cdmaterials models/v_models/Weapons/eq_adrenaline

$sequence idle "ItemPile_Adrenaline_Reference"
$surfaceprop "plastic"

$collisionmodel "ItemPile_Adrenaline_Phys.dmx"
{
$mass 150
$inertia 1
$damping 0
$rotdamping 0

}
24 changes: 24 additions & 0 deletions sources/modelsrc/props/item piles/itemPile_Molotov.qc
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//Molotov Item Pile for L4D2 2nd Community Update, by Lt. Rocky

//Purpose: a model of several molotovs clumped together for The Passing footlocker, to vastly optimize map entity counts

$modelname "w_models\Weapons/itemPile_Molotov.mdl"

$staticprop
$mostlyopaque

$body "Body" "ItemPile_Molotov_Reference"

$cdmaterials models\w_models\eq_molotov
//$cdmaterials models\v_models\weapons\eq_molotov
$sequence idle "ItemPile_Molotov_Reference"
$surfaceprop "glass"

$collisionmodel "ItemPile_Molotov_Phys.dmx"
{
$mass 150
$inertia 1
$damping 0
$rotdamping 0

}
24 changes: 24 additions & 0 deletions sources/modelsrc/props/item piles/itemPile_PainPills.qc
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//Pain Pill Item Pile for L4D2 2nd Community Update, by Lt. Rocky

//Purpose: a model of several pain pills clumped together for The Passing footlocker, to vastly optimize map entity counts

$modelname "w_models\Weapons/itemPile_PainPills.mdl"

$staticprop
$mostlyopaque

$body "Body" "ItemPile_PainPills_Reference"

$cdmaterials models\w_models\eq_painpills

$sequence idle "ItemPile_PainPills_Reference"
$surfaceprop "plastic"

$collisionmodel "ItemPile_PainPills_Phys.dmx"
{
$mass 150
$inertia 1
$damping 0
$rotdamping 0

}
24 changes: 24 additions & 0 deletions sources/modelsrc/props/item piles/itemPile_Pipebomb.qc
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//Pipebomb Item Pile for L4D2 2nd Community Update, by Lt. Rocky

//Purpose: a model of several pipe bombs clumped together for The Passing footlocker, to vastly optimize map entity counts

$modelname "w_models\Weapons/itemPile_Pipebomb.mdl"

$staticprop
$mostlyopaque

$body "Body" "ItemPile_Pipebomb_Reference"

$cdmaterials models\w_models\eq_pipebomb
//$cdmaterials models\v_models\weapons\eq_molotov
$sequence idle "ItemPile_Pipebomb_Reference"
$surfaceprop "grenade"

$collisionmodel "ItemPile_Pipebomb_Phys.dmx"
{
$mass 150
$inertia 1
$damping 0
$rotdamping 0

}
24 changes: 24 additions & 0 deletions sources/modelsrc/props/item piles/itemPile_VomitJar.qc
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//VomitJar Item Pile for L4D2 2nd Community Update, by Lt. Rocky

//Purpose: a model of several vomitjars clumped together for The Passing footlocker, to vastly optimize map entity counts

$modelname "w_models\Weapons/itemPile_Vomitjar.mdl"

$staticprop
//$mostlyopaque

$body "Body" "ItemPile_VomitJar_Reference"

$cdmaterials models\v_models\Weapons\eq_bile_flask

$sequence idle "ItemPile_VomitJar_Reference"
$surfaceprop "glass"

$collisionmodel "ItemPile_VomitJar_Phys.dmx"
{
$mass 150
$inertia 1
$damping 0
$rotdamping 0

}

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