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Default input changes
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Default inputs will no longer demand that the session is in a specific gamemode. They will all, instead, require that the survivor not be speaking any other scene.

This only applies to the default inputs for L4D1 and L4D2 concepts. Extra concepts such as PlayerYellRun will not be affected by this.
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xanaguy committed Apr 15, 2022
1 parent c404314 commit e158f95
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Showing 8 changed files with 153 additions and 153 deletions.
44 changes: 22 additions & 22 deletions root/scripts/talker/biker.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4069,7 +4069,7 @@ Response L4D1SurvivorTauntResponseBiker
}
Rule L4D1SurvivorTauntResponseBiker
{
criteria ConceptPlayerTaunt IsSurvivor IsNotSpeaking IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotVersus
criteria ConceptPlayerTaunt IsSurvivor IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1SurvivorTauntResponseBiker
}

Expand Down Expand Up @@ -4116,7 +4116,7 @@ Response PlayerToTheRescueRosBiker
}
Rule PlayerToTheRescueRosBiker
{
criteria ConceptPlayerToTheRescue IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerToTheRescue IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response PlayerToTheRescueRosBiker
}

Expand Down Expand Up @@ -6478,7 +6478,7 @@ Response L4D1PlayerCoverMeBiker
}
Rule L4D1PlayerCoverMeBiker
{
criteria ConceptPlayerCoverMe IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerCoverMe IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerCoverMeBiker
}

Expand Down Expand Up @@ -6535,7 +6535,7 @@ Response L4D1PlayerHurryUpBiker
}
Rule L4D1PlayerHurryUpBiker
{
criteria ConceptPlayerHurryUp IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerHurryUp IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerHurryUpBiker
}

Expand Down Expand Up @@ -6570,7 +6570,7 @@ Response L4D1PlayerLeadOnBiker
}
Rule L4D1PlayerLeadOnBiker
{
criteria ConceptPlayerLeadOn IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerLeadOn IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerLeadOnBiker
}

Expand All @@ -6590,7 +6590,7 @@ Response L4D1PlayerMoveOnBiker
}
Rule L4D1PlayerMoveOnBiker
{
criteria ConceptPlayerMoveOn IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerMoveOn IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerMoveOnBiker
}

Expand Down Expand Up @@ -6645,7 +6645,7 @@ Response L4D1PlayerAskReadyBiker
}
Rule L4D1PlayerAskReadyBiker
{
criteria ConceptPlayerAskReady IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerAskReady IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerAskReadyBiker
}

Expand All @@ -6664,7 +6664,7 @@ Response L4D1PlayerImWithYouBiker
}
Rule L4D1PlayerImWithYouBiker
{
criteria ConceptPlayerImWithYou IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerImWithYou IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerImWithYouBiker
}

Expand All @@ -6684,7 +6684,7 @@ Response L4D1PlayerLaughBiker
}
Rule L4D1PlayerLaughBiker
{
criteria ConceptPlayerLaugh IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotVersus
criteria ConceptPlayerLaugh IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerLaughBiker
}

Expand Down Expand Up @@ -6725,7 +6725,7 @@ Response L4D1PlayerNiceJobResponseBiker
}
Rule L4D1PlayerNiceJobResponseBiker
{
criteria ConceptPlayerNiceJob IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerNiceJob IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerNiceJobResponseBiker
}

Expand All @@ -6751,7 +6751,7 @@ Response L4D1PlayerNoBiker
}
Rule L4D1PlayerNoBiker
{
criteria ConceptPlayerNo IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerNo IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerNoBiker
}

Expand All @@ -6763,7 +6763,7 @@ Response L4D1PlayerAnswerLostCallBiker
}
Rule L4D1PlayerAnswerLostCallBiker
{
criteria ConceptPlayerAnswerLostCall IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerAnswerLostCall IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerAnswerLostCallBiker
}

Expand All @@ -6777,7 +6777,7 @@ Response L4D1PlayerSorryBiker
}
Rule L4D1PlayerSorryBiker
{
criteria ConceptPlayerSorry IsNotCoughing IsNotShotTeammateBiker IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerSorry IsNotCoughing IsNotShotTeammateBiker IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerSorryBiker
}

Expand All @@ -6798,7 +6798,7 @@ Response L4D1PlayerSorryFFBiker
}
Rule L4D1PlayerSorryFFBiker
{
criteria ConceptPlayerSorry IsNotCoughing IsShotTeammateBiker IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerSorry IsNotCoughing IsShotTeammateBiker IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerSorryFFBiker
}

Expand All @@ -6820,7 +6820,7 @@ Response L4D1PlayerThanksBiker
}
Rule L4D1PlayerThanksBiker
{
criteria ConceptPlayerThanks IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerThanks IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerThanksBiker
}

Expand All @@ -6835,7 +6835,7 @@ Response L4D1PlayerYesBiker
}
Rule L4D1PlayerYesBiker
{
criteria ConceptPlayerYes IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerYes IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerYesBiker
}

Expand Down Expand Up @@ -6873,7 +6873,7 @@ Response PlayerYellRunBiker
}
Rule PlayerYellRunBiker
{
criteria ConceptPlayerYellRun IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerYellRun IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response PlayerYellRunBiker
}

Expand All @@ -6895,7 +6895,7 @@ Response L4D1PlayerNegativeBiker
}
Rule L4D1PlayerNegativeBiker
{
criteria ConceptPlayerNegative IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerNegative IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerNegativeBiker
}

Expand All @@ -6918,7 +6918,7 @@ Response L4D1PlayerAreaClearBiker
}
Rule L4D1PlayerAreaClearBiker
{
criteria ConceptPlayerAreaClear IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerAreaClear IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1PlayerAreaClearBiker
}

Expand Down Expand Up @@ -6956,7 +6956,7 @@ Response PlayerHurrahBiker
}
Rule PlayerHurrahBiker
{
criteria ConceptPlayerHurrah IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerHurrah IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response PlayerHurrahBiker
}

Expand All @@ -6974,7 +6974,7 @@ Response PlayerWarnCarefulBiker
}
Rule PlayerWarnCarefulBiker
{
criteria ConceptPlayerWarnCareful IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerWarnCareful IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response PlayerWarnCarefulBiker
}

Expand Down Expand Up @@ -7935,7 +7935,7 @@ Response L4D1SurvivorVocalizeWaitHereBiker
}
Rule L4D1SurvivorVocalizeWaitHereBiker
{
criteria ConceptPlayerWaitHere IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker
criteria ConceptPlayerWaitHere IsNotCoughing IsBiker IsTalk IsTalkBiker IsWorldTalkBiker IsNotSpeaking
Response L4D1SurvivorVocalizeWaitHereBiker
}

Expand Down
34 changes: 17 additions & 17 deletions root/scripts/talker/coach.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5941,7 +5941,7 @@ Response PlayerToTheRescueRosCoach
}
Rule PlayerToTheRescueRosCoach
{
criteria ConceptPlayerToTheRescue IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerToTheRescue IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerToTheRescueRosCoach
}

Expand Down Expand Up @@ -9845,7 +9845,7 @@ Response PlayerHurryUpCoach
}
Rule PlayerHurryUpCoach
{
criteria ConceptPlayerHurryUp IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerHurryUp IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerHurryUpCoach
}

Expand Down Expand Up @@ -9885,7 +9885,7 @@ Response PlayerLeadOnCoach
}
Rule PlayerLeadOnCoach
{
criteria ConceptPlayerLeadOn IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerLeadOn IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerLeadOnCoach
}

Expand All @@ -9904,7 +9904,7 @@ Response PlayerMoveOnCoach
}
Rule PlayerMoveOnCoach
{
criteria ConceptPlayerMoveOn IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerMoveOn IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerMoveOnCoach
}

Expand Down Expand Up @@ -9953,7 +9953,7 @@ Response PlayerAskReadyCoach
}
Rule PlayerAskReadyCoach
{
criteria ConceptPlayerAskReady IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerAskReady IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerAskReadyCoach
}

Expand All @@ -9968,7 +9968,7 @@ Response PlayerImWithYouCoach
}
Rule PlayerImWithYouCoach
{
criteria ConceptPlayerImWithYou IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerImWithYou IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerImWithYouCoach
}

Expand Down Expand Up @@ -10000,7 +10000,7 @@ Response PlayerLaughCoach
}
Rule PlayerLaughCoach
{
criteria ConceptPlayerLaugh IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotVersus
criteria ConceptPlayerLaugh IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerLaughCoach
}

Expand Down Expand Up @@ -10036,7 +10036,7 @@ Response PlayerNiceJobResponseCoach
}
Rule PlayerNiceJobResponseCoach
{
criteria ConceptPlayerNiceJob IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerNiceJob IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerNiceJobResponseCoach
}

Expand All @@ -10057,7 +10057,7 @@ Response PlayerNoCoach
}
Rule PlayerNoCoach
{
criteria ConceptPlayerNo IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerNo IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerNoCoach
}

Expand Down Expand Up @@ -10119,7 +10119,7 @@ Response PlayerSorryCoach
}
Rule PlayerSorryCoach
{
criteria ConceptPlayerSorry IsNotCoughing IsNotShotTeammateCoach IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerSorry IsNotCoughing IsNotShotTeammateCoach IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerSorryCoach
}

Expand All @@ -10133,7 +10133,7 @@ Response PlayerSorryFFCoach
}
Rule PlayerSorryFFCoach
{
criteria ConceptPlayerSorry IsNotCoughing IsShotTeammateCoach IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerSorry IsNotCoughing IsShotTeammateCoach IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerSorryFFCoach
}

Expand All @@ -10150,7 +10150,7 @@ Response PlayerThanksCoach
}
Rule PlayerThanksCoach
{
criteria ConceptPlayerThanks IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerThanks IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerThanksCoach
}

Expand Down Expand Up @@ -10185,7 +10185,7 @@ Response PlayerYesCoach
}
Rule PlayerYesCoach
{
criteria ConceptPlayerYes IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerYes IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerYesCoach
}

Expand Down Expand Up @@ -10331,7 +10331,7 @@ Response PlayerNegativeCoach
}
Rule PlayerNegativeCoach
{
criteria ConceptPlayerNegative IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerNegative IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerNegativeCoach
}

Expand Down Expand Up @@ -10549,7 +10549,7 @@ Response PlayerHurrahCoach
}
Rule PlayerHurrahCoach
{
criteria ConceptPlayerHurrah IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerHurrah IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerHurrahCoach
}

Expand All @@ -10562,7 +10562,7 @@ Response PlayerWarnCarefulCoach
}
Rule PlayerWarnCarefulCoach
{
criteria ConceptPlayerWarnCareful IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerWarnCareful IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response PlayerWarnCarefulCoach
}

Expand Down Expand Up @@ -12646,7 +12646,7 @@ Response SurvivorVocalizeWaitHereCoach
}
Rule SurvivorVocalizeWaitHereCoach
{
criteria ConceptPlayerWaitHere IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach
criteria ConceptPlayerWaitHere IsNotCoughing IsCoach IsTalk IsTalkCoach IsWorldTalkCoach IsNotSpeaking
Response SurvivorVocalizeWaitHereCoach
}

Expand Down
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