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fixed 3 node tall meshes and UV mapping. #7

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merged 1 commit into from
Sep 6, 2019

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NathanSalapat
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@NathanSalapat NathanSalapat commented Sep 6, 2019

You may need to run the texture files through PNG crush, or something akin to that, as Gimp seemed to make them about five times larger???
closes #3

@TumeniNodes
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Ahhh, did you convert them back to rgb prior to adjusting them?

@NathanSalapat
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I did not, it looks like they are still indexed images. Not sure if GIMP write some extra meta about how the image was saved or something. Never really cared about that myself.

@Panquesito7
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You should edit your comment and type:

Closes #3.

If this PR fixes that issue.

@TumeniNodes
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TumeniNodes commented Sep 6, 2019

That's fine Nathan, nice work, thank you.
btw... the modpack ran fine for you?
the game would just crash right away until I changed modpack.conf back to modpack.txt
and fyi @Panquesito7 modpack.txt is required to create the modpack... otherwise it shows/reads as a mod

@TumeniNodes
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TumeniNodes commented Sep 6, 2019

nvm, I was running it on an old build of MT duh, before the rename was merged.
And I completely forgot that was even merged

@TumeniNodes TumeniNodes merged commit 31bda4b into TumeniNodes:master Sep 6, 2019
@TumeniNodes
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I'll strip these textures down tomorrow

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Adjust doors3 models
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