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NPC Design Details

tinymuscle edited this page Oct 18, 2022 · 15 revisions

NPC Design Details

Team 11 Designs

The following link accompanies this page with more details on designs: https://github.com/UQdeco2800/2022-studio-1/wiki/NPC-Design-Team11

Inspirations

In inital phases the team explored with NPCs being merpeople (as the theme is atlantis sinks) or centuar (like the main character) but later go the other way as we realise it might not fit well with the theme.

We did co-designing sessions with potential users and their results are posted in the other section. But our main inspirations are shown below:

image

inspo 1

Design Process

After gaining inspiration from outside sources, we created the designs using Pixilart.

Pixilart screenshot NPC03 2022-10-18_12 50 20

The following process was loosely followed when creating designs:

  1. Find a photo / idea as inspiration
  2. Create a basic sketch to get an idea of shapes and colours
  3. Create multiple iterations and improve upon them each time
  4. When a final design has been established, add extra details e.g. shading
  5. Export the file as .png
  6. Place the image into images/npcs and commit to the repository

Designs Created

Team 8 - Sprint 3

NPC Outline: Itteration #1: it 1 Itteration #2: it2 Itteration #3: it 3

Full face: Itteration #1: pixil-frame-0 (23)

Itteration #2: pixil-frame-0 (25) pixil-frame-0 (27)

Itteration #3: pixil-frame-0 (29) pixil-frame-0 (30)

Itteration #4: pixil-frame-0 (34)

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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