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Tower 4

CongxiaoZhou edited this page Oct 3, 2022 · 2 revisions

Introduction

Tower4 is a specialised tower entity which extends from the Entity class and has unique damage and hit point values. Tower4 is the third defensive tower designed, and will allow the player to defend themselves, and the Crystal from enemies in the game. This is critical to the studio's game as it is a major part of how users are able to survive the waves of enemies and can complete the game.

Class Design

Components have been added which have provided the tower attributes described above, as well as creating a collider component and hitbox for the tower.

Level 1

Design Iteration

vf_Tower4 v1_Tower4
Current Version Version 1

User test:

Click here to view User Testing Plan & Sessions

Future Expansion

In the future, research can be conducted within:

  • The userbase, to understand what additional features they would expect of a defensive building (e.g. ability to repair, ability to customise)
  • Other games, to allow developers to take inspiration / build upon features from games of the same genre

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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