Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

//scale parameter #23

Closed
Jordach opened this issue Jun 18, 2013 · 5 comments
Closed

//scale parameter #23

Jordach opened this issue Jun 18, 2013 · 5 comments

Comments

@Jordach
Copy link

Jordach commented Jun 18, 2013

The //scale parameter should be used like this:

//scale 2 to double the size of the structure, so a 1 cube becomes 2^3, and so on.

So, using this, you can make a small tree say 5 blocks high, then scale it 2x, it should then be 10 blocks tall, plus the other directions times two.

@Uberi
Copy link
Owner

Uberi commented Jun 18, 2013

Implemented in d418786!

@Uberi Uberi closed this as completed Jun 18, 2013
@Jordach
Copy link
Author

Jordach commented Jun 18, 2013

Minecraft Single Player Commands 1.5.2 does not have this //scale function, something we have that the Minecrafters don't have. :3

@sfan5
Copy link
Collaborator

sfan5 commented Jun 18, 2013

Minecraft's SPC doesn't have //set, //replace, //save, //load, //move, //copy, //flip, //rotate, //sphere
See what I'm going to?
Right, MC's WorldEdit has the commands not SPC itself

@khonkhortisan
Copy link
Contributor

It should take one argument or three.

@Jordach
Copy link
Author

Jordach commented Jun 22, 2013

The only WorldEdit I knew of for MC was SPC.

On 22 June 2013 17:52, khonkhortisan notifications@github.com wrote:

It should take one argument or three.


Reply to this email directly or view it on GitHubhttps://github.com//issues/23#issuecomment-19860819
.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants