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This repository has been archived by the owner on Mar 27, 2024. It is now read-only.

Ultreon/RandomThingz

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Important

THIS PROJECT IS OFFICIALLY DISCONTINUED.
NO SUPPORT FOR THIS PROJECT WILL BE AVAILABLE ANYMORE!
DISCONTINUED SINCE MARCH 27TH 2024 04:50

R.I.P RandomThingz 2020 - 2024 🪦

Ultreon Team

Probably just another random things mod.


Ideas:

Google Docs

Pages

The GitHub pages are here: https://ultreon.github.io/RandomThingz/.

Running from source

  1. Clone the QModLib repository.
  2. Change the variable local_maven in the gradle.properties file of your QModLib cloned repo to an empty folder, or a local maven repo.
  3. Execute gradle command uploadJars, or the command build :jar. This will upload it to the local maven repo.
  4. Clone the Random Thingz repository.
  5. Change the variable local_maven in the gradle.properties file of your Random Thingz cloned repo to the same folder set in step 2.
  6. Run gradle command runClient, or use the runClient run config in your IDE.

Planned features.

  • Spell checking in the chat, based on current selected language, uses libreoffice .dic files.
  • Blaze knight.

Planned but not sure.

  • Advanced machines.
  • API
  • Skin editor.

Features.

  • Moobloom entity.
  • Multiple moobloom variants.
  • Cluckshroom.
  • Mod updater for Ultreon Team including api.
  • Javascript console ingame. (An alternative to commands)

Build numbers.

On a merge, the build number will be recalculated. See image below:
Workflow