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@PART[*]:HAS[@MODULE[AnisotropicPartResizer]]:NEEDS[FilterExtensions] | ||
{ | ||
@bulkheadProfiles ^= :$:,proc: | ||
@bulkheadProfiles ^= :$:,proc: | ||
} |
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FOR_RELEASE/GameData/000_AT_Utils/Plugins/PluginData/000_AT_Utils/000_AT_Utils.glob
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MeshesToSkip = flagtransform canopy | ||
BadParts = RadialDrill | ||
|
||
StylesConfig | ||
{ | ||
//available colors: normal (meaning white), grey, red, dark_red, green, dark_green, yellow, dark_yellow, cyan, magenta | ||
EnabledButtonColor = green | ||
ActiveButtonColor = yellow | ||
InactiveButtonColor = grey | ||
ConfirmButtonColor = green | ||
AddButtonColor = green | ||
CloseButtonColor = red | ||
DangerButtonColor = red | ||
//available colors: normal (meaning white), grey, red, dark_red, green, dark_green, yellow, dark_yellow, cyan, magenta | ||
EnabledButtonColor = green | ||
ActiveButtonColor = yellow | ||
InactiveButtonColor = grey | ||
ConfirmButtonColor = green | ||
AddButtonColor = green | ||
CloseButtonColor = red | ||
DangerButtonColor = red | ||
} | ||
|
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10
FOR_RELEASE/GameData/000_AT_Utils/Plugins/PluginData/000_AT_Utils/config.xml
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...00_AT_Utils/Plugins/PluginData/001_AnisotropicPartResizer/001_AnisotropicPartResizer.glob
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@EXPERIENCE_TRAIT[Engineer] | ||
{ | ||
EFFECT | ||
{ | ||
name = ConstructionSkill | ||
} | ||
EFFECT | ||
{ | ||
name = ConstructionSkill | ||
} | ||
} |
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@@ -1,12 +1,12 @@ | ||
GC_KIT_RESOURCES | ||
{ | ||
keep = Ablator | ||
keep = SolidFuel | ||
keep = EnrichedUranium | ||
keep = Plutonium-238 | ||
keep = Uraninite | ||
keep = UraniumNitride | ||
keep = UF4 | ||
keep = ThF4 | ||
keep = Actinides | ||
keep = Ablator | ||
keep = SolidFuel | ||
keep = EnrichedUranium | ||
keep = Plutonium-238 | ||
keep = Uraninite | ||
keep = UraniumNitride | ||
keep = UF4 | ||
keep = ThF4 | ||
keep = Actinides | ||
} |
119 changes: 64 additions & 55 deletions
119
FOR_RELEASE/GameData/GroundConstruction/Parts/DIYKit/DIYKit.cfg
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@@ -1,64 +1,73 @@ | ||
PART | ||
{ | ||
name = DIYKit | ||
module = Part | ||
author = Allis Tauri | ||
name = DIYKit | ||
module = Part | ||
author = Allis Tauri | ||
|
||
MODEL | ||
{ | ||
model = GroundConstruction/Parts/DIYKit/DIYKit | ||
} | ||
rescaleFactor = 1.0 | ||
scale = 1.0 | ||
node_stack_top = 0.0, 1.25, 0.0, 0, 1, 0, 2 | ||
node_stack_bottom = 0.0, -1.25, 0.0, 0, -1, 0, 2 | ||
MODEL | ||
{ | ||
model = GroundConstruction/Parts/DIYKit/DIYKit | ||
} | ||
rescaleFactor = 1.0 | ||
scale = 1.0 | ||
node_stack_top = 0.0, 1.25, 0.0, 0, 1, 0, 2 | ||
node_stack_bottom = 0.0, -1.25, 0.0, 0, -1, 0, 2 | ||
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||
TechRequired = advConstruction | ||
category = Payload | ||
subcategory = 0 | ||
title = DIY Kit Container | ||
manufacturer = AT Industries | ||
description = DIY Kit is a pack of all the needed tools, blueprints and hightech components needed to build a vessel offworld. Provided that you have enough raw materials, a workshop and a powersupply already in place. | ||
TechRequired = advConstruction | ||
category = Payload | ||
subcategory = 0 | ||
title = DIY Kit Container | ||
manufacturer = AT Industries | ||
description = DIY Kit is a pack of all the needed tools, blueprints and hightech components needed to build a vessel offworld. Provided that you have enough raw materials, a workshop and a powersupply already in place. | ||
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||
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
attachRules = 1,0,1,1,0 | ||
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision | ||
attachRules = 1,0,1,1,0 | ||
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||
entryCost = 200 | ||
cost = 100 | ||
mass = 0.5 | ||
entryCost = 200 | ||
cost = 100 | ||
mass = 0.5 | ||
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||
dragModelType = default | ||
maximum_drag = 0.2 | ||
minimum_drag = 0.2 | ||
angularDrag = 2 | ||
crashTolerance = 10 | ||
breakingForce = 200 | ||
breakingTorque = 200 | ||
maxTemp = 2600 | ||
bulkheadProfiles = size2 | ||
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||
fuelCrossFeed = False | ||
vesselType = Lander | ||
CrewCapacity = 0 | ||
|
||
MODULE | ||
{ | ||
name = ModuleConstructionKit | ||
SpawnTransforms = launch-position | ||
DetachableNode = top | ||
} | ||
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||
MODULE | ||
{ | ||
name = ModuleDecouple | ||
ejectionForce = 10 | ||
explosiveNodeID = top | ||
isOmniDecoupler = false | ||
menuName = Detach Container | ||
stagingEnabled = False | ||
stagingEnableText = Detaching Not Staged | ||
stagingDisableText = Detaching Staged | ||
} | ||
dragModelType = default | ||
maximum_drag = 0.2 | ||
minimum_drag = 0.2 | ||
angularDrag = 2 | ||
crashTolerance = 10 | ||
breakingForce = 200 | ||
breakingTorque = 200 | ||
maxTemp = 2600 | ||
bulkheadProfiles = size2 | ||
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||
fuelCrossFeed = False | ||
vesselType = Lander | ||
CrewCapacity = 0 | ||
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||
stagingIcon = DECOUPLER_VERT | ||
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||
MODULE | ||
{ | ||
name = ModuleConstructionKit | ||
SpawnTransforms = launch-position | ||
DetachableNode = top | ||
KitType = Box | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ATGroundAnchor | ||
Controllable = False | ||
} | ||
|
||
MODULE | ||
{ | ||
name = ModuleDockingNode | ||
referenceAttachNode = top | ||
nodeType = size0 size1 size2 size3 | ||
stagingEnabled = False | ||
undockEjectionForce = 1 | ||
acquireForce = 0 | ||
acquireTorque = 0 | ||
captureRange = 0.1 | ||
} | ||
} | ||
//:mode=c#: |
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FOR_RELEASE/GameData/GroundConstruction/Parts/Workshops/Assets/MobileWorkshop.png
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FOR_RELEASE/GameData/GroundConstruction/Parts/Workshops/Assets/window-emissive.png
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FOR_RELEASE/GameData/GroundConstruction/Parts/Workshops/Assets/window.png
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