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-Update README.md with new Rule Tile subtypes
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ChuanXin-Unity committed Nov 29, 2018
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Expand Up @@ -28,6 +28,8 @@ For use with Unity 2018.2.0f2 onwards. Please use the 2017 branch for earlier ve
- **Random**: Random Tiles are tiles which pseudo-randomly pick a sprite from a given list of sprites and a target location, and displays that sprite.
- **Terrain**: Terrain Tiles, similar to Pipeline Tiles, are tiles which take into consideration its orthogonal and diagonal neighboring tiles and displays a sprite depending on whether the neighboring tile is the same tile.
- **RuleTile**: Generic visual tile for creating different tilesets like terrain, pipeline, random or animated tiles.
- **Hexagonal Rule Tile**: A Rule Tile for use with Hexagonal Grids. Enable Flat Top for Flat Top Hexagonal Grids and disable for Pointed Top Hexagonal Grids.
- **Isometric Rule Tile**: A Rule Tile for use with Isometric Grids.
- **RuleOverrideTile**: Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.
- **Weighted Random**: Weighted Random Tiles are tiles which randomly pick a sprite from a given list of sprites and a target location, and displays that sprite. The sprites can be weighted with a value to change its probability of appearing.

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