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Dynamically sorting tiles at runtime #45

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Tanz0rz opened this issue Aug 5, 2018 · 3 comments
Closed

Dynamically sorting tiles at runtime #45

Tanz0rz opened this issue Aug 5, 2018 · 3 comments

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@Tanz0rz
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Tanz0rz commented Aug 5, 2018

I am registering my game objects to a dynamic sorting library that changes their sorting layers at runtime. Is support for this type of workflow planned? A practical example of this effect is when a player in a 2D Zelda game walks behind a building in a town.

@Tanz0rz
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Tanz0rz commented Aug 5, 2018

Now that I think about it. Objects that should be sorted inside the world don't belong as part of a bigger tilemap. They should be their own objects in Unity. I am going to close this issue.

@Tanz0rz Tanz0rz closed this as completed Aug 5, 2018
@edwardrowe
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edwardrowe commented Aug 6, 2018 via email

@Tanz0rz
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Tanz0rz commented Aug 6, 2018

I just threw out a super simple example to make sure readers understood my question. That is cool information though!

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