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package.json
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package.json
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{
"name": "com.unity.cloud.draco",
"version": "5.1.6",
"displayName": "Draco for Unity",
"description": "Use Draco for Unity to apply Draco compression to meshes, import Draco files and load Draco data at runtime. Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.",
"unity": "2020.3",
"dependencies": {
"com.unity.burst": "1.8.11",
"com.unity.mathematics": "1.3.1"
},
"keywords": [
"mesh",
"transcode",
"compress",
"decompress",
"encode",
"decode",
"google",
"draco"
],
"type": "library",
"samples": [
{
"displayName": "Draco Decoding",
"description": "Demonstrates how to decode Draco data at runtime",
"path": "Samples~/Decode"
},
{
"displayName": "Draco Encoding",
"description": "Demonstrates how to encode Draco data at runtime",
"path": "Samples~/Encode"
},
{
"displayName": "Scene/GameObject Encoding/Decoding via Menu",
"description": "Encode Meshes, GameObjects or entire Scenes via the Tools and Assets menu and have them decoded when the scene loads.",
"path": "Samples~/SceneEncodeDecode"
}
]
}