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MiniWorldReference appears in scene #86
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Hey, @sarahhockman, thanks for following up. We actually made this change to the development branch, but it didn't make it back into staging. When we finish this sprint, we will update staging, and start a second round of testing. If you still would like to verify the fix, check out development and then try it. I wouldn't worry about it, honestly. I'm fairly confident that we have resolved the issue. We can test this one last time before releasing 0.0.3 |
Oh, great! Just wanted to confirm. I'll check back and test it as needed. Thanks! |
Confirmed: Using development branch on 3-20-17. |
[PR #78, Using EVR-staging, 9 March 2017], using the VIVE + Oculus
When viewing the MiniWorld, I select the player (MiniWorldReference) with the trigger, and attempt to move it to another point in the scene, the result is the MiniWorldReference appearing outside the MiniWorld and in the physical scene. It appears in the Hierarchy as MiniWorldReference, and can even be selected, manipulated, and deleted. When deleted, or if the MiniWorld is closed, I am left with a sphere where MiniWorldReference was previously in the scene, which cannot be selected or deleted. (Can be seen in gif below).
When re-opening the MiniWorld and zooming in on the player, MiniWorldReference no longer appears, but the [VIVE/Touch] controllers animate as I move them.
Replicate this instance by:
Via Hierarchy: “MiniWorldReference”, two objects appear (rectangle and sphere) can select the rectangle, sphere is not selectable. In Device View cannot see objects but gizmo appears, in HMD can see objects + gizmo
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