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Probe Volumes: Fix case when ShaderConfig enables them, but they have not yet been enabled in the frame settings. Previously this case would spill errors about unassigned compute parameters like _ProbeVolumeAtlasSH - this comes up when creating standalone HDRP template projects for repro demos Probe Volume sampling quality (#102) * Added a frame setting for Probe Volume lighting sampling quality between SHL0, SHL1 and SHL2. * Probe Volume sampling quality cleanup. * WIP switch Probe Volume spherical harmonics level with global keywords. L0 and L1 are not supported by Dynamic GI yet. * Implemented missing SH L0 and L1 modes for Dynamic GI. * Removed Probe Volume SHL0 option to save shader variants. Fixed Volumetric Lighting. * Fixed VFX shaders after introducing different Probe Volume encodings. * Support baking SHL2 fallback radiance from within the SHL1 mode. Cleanup. Check if probeVolumeAtlas is null before trying to release a slot from it. The atlas could be not created yet as we are doing it later in a rendering now to match the selected SH encoding for a given frame. (#108) Probe Volumes: Remove an unnecessary editor only GC.Alloc Reflection Probe Normalization: Fix bad rebase merge of reflection probe normalization code
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