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[ShaderGraph][Canvas] Option to Disable Tinting
https://jira.unity3d.com/browse/UUM-46771 Added target setting to disable the default color tinting behavior for canvas and sprite targets, across built-in, urp, and hdrp (where relevant). Normally the shader graph output color was getting multiplied by the vertex color in the code generation, but users really need the option to just use the vertex color node to get the UI color and then perform their own color calculations. This created awkward situations where the interactions between UI state and colors was contentious and severely limited various use-cases. ![image](https://media.github.cds.internal.unity3d.com/user/2380/files/59a8a33d-f191-4b59-9cbf-5949409db911)
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Esmeralda Salamone
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Evergreen
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Sep 29, 2023
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