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Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)
* Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Apply the fix * Changelog * Update CHANGELOG.md * fix merge issue Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: slunity <37302815+slunity@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
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