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Fix URP backwards compatibility function calls itself (backport 6517). (
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#103)

Co-authored-by: Felipe Lira <felipedrl@gmail.com>
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Si1ver and phi-lira committed Apr 21, 2020
1 parent 0eab889 commit 81d6b75
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -25,6 +25,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an issue where Scene objects might be incorrectly affected by 2D Lights from a previous Sorting Layer.
- Fixed an issue where errors would appear in the Console when entering Play Mode with a 2D Light selected in the Hierarchy. [Case 1226918](https://issuetracker.unity3d.com/issues/errors-appear-in-the-console-when-global-2d-light-is-selected-in-hierarchy)
- Fixed an issue when Linear -> sRGB conversion would not happen on some Android devices. [case 1226208](https://issuetracker.unity3d.com/issues/no-srgb-conversion-on-some-android-devices-when-using-the-universal-render-pipeline)
- Fixed invalid implementation of one function in LWRP -> URP backward compatibility support.

## [8.0.1] - 2020-02-25

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Expand Up @@ -46,7 +46,7 @@ Varyings LightweightVertexMeta(Attributes input)

half4 LightweightFragmentMetaBakedLit(Varyings input) : SV_Target
{
return LightweightFragmentMetaBakedLit(input);
return UniversalFragmentMetaBakedLit(input);
}

#endif

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