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Define GetDiffuseOrDefaultColor() for the Unlit BSDF to fix compilati… (
#39) * Define GetDiffuseOrDefaultColor() for the Unlit BSDF to fix compilation errors in Unlit shaders in the DynamicGIDataSample pass. * Define DynamicGIDataSample pass for AxF and Unlit shaders. Remove now unnecessary #if UNLIT define in ShaderPassDynamicGIDataSample. Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
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