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Read Attribute in Spawn Context (#6)
* Squashed commit of the following: commit 9d42330b20431b0ff5c4a5e5a90bf293635ab4a2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Apr 3 11:14:14 2020 +0200 *Update image reference (having issue with standalone, not sure of the result) commit 275c22de35f08ada783c96c625b12475f0c42337 Merge: 85254f1ec4 a9338688a6 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Apr 3 09:59:48 2020 +0200 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner # Conflicts: # TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/20_SpawnerChainingAndLoop.png # TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/20_SpawnerChainingAndLoop.png # com.unity.visualeffectgraph/CHANGELOG.md commit 85254f1ec4ffb2c4d0014a2baa52f49f0b97d0f8 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 17 16:21:39 2020 +0100 *Update image reference due to fix with grapicTest update commit e361ecfed65e61f07db4af32f4dd22a9d3cb9caf Merge: d8db341bfb 47b17e444b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 17 11:51:43 2020 +0100 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner # Conflicts: # TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/20_SpawnerChainingAndLoop.png # TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/20_SpawnerChainingAndLoop.png # TestProjects/VisualEffectGraph/ProjectSettings/EditorBuildSettings.asset commit d8db341bfbd9257e1a5285d200e3eabe24857b01 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 5 17:57:38 2020 +0100 *Apply Formatting commit f80441dd6b30ef726d46ae2fe32bcf05d208b760 Merge: b3d858ffe1 01f176355a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 5 17:32:49 2020 +0100 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner commit b3d858ffe13b19dc42e1874d8393cf9829a5e2c7 Merge: 0bce44dc9a 5d2dfe278f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 25 13:18:58 2020 +0100 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner # Conflicts: # .yamato/upm-ci-vfx_lwrp.yml # .yamato/upm-ci-vfxmain.yml # com.unity.visualeffectgraph/CHANGELOG.md commit 0bce44dc9a694bf36b849efb894e999fa9dc959e Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Jan 24 14:20:03 2020 +0100 *Fix build commit 03b0b05d4f86168f97d9e5e34757b79cae6c39df Merge: 2130ea0ef2 e6fd39c7a2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Jan 24 09:47:09 2020 +0100 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner # Conflicts: # com.unity.visualeffectgraph/CHANGELOG.md commit 2130ea0ef2186ecdc5692878940d5d6635dca31b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Jan 13 14:09:13 2020 +0100 *Update tooltips (thanks @vlad) commit f8cdb95f5d2075848e530d997551b69de43f39e0 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Jan 13 14:01:44 2020 +0100 Rename SpawnerState in SpawnState commit 3e2b4fd67c4776907e96a8cfa1b9985ee3fab2fd Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Jan 13 13:54:24 2020 +0100 Improve ReadAttribute test to cover NewLoop state commit 2c515bfde823bfbce87df8a1444e19e5c2327e32 Merge: a9efee24ff bff1b74b59 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 23 16:32:45 2019 +0100 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner commit a9efee24ff84131c53dc2ba93f1985b02217e3d7 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 16 14:54:25 2019 +0100 *Update comment commit 6b17879881555cd72b3af4463fd907423f92ad7f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 16 14:53:11 2019 +0100 Throws an exception while detecting unexpected expression flag commit cbad9212075ec6776cf9d892185dd6ee64f8fab2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 16 09:43:33 2019 +0100 Reorder spawner state operator commit e2357ac0dee8d71fe9d4a1ad877aa5fe19a5222a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 16 09:35:30 2019 +0100 Fix issue "Cannot plug in attribute-derived nodes into a spawner block." commit b06d7f0708e5178cae51e9e8b96f547fc2f4c6b2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 9 15:58:30 2019 +0100 *Update changelog commit 61bd2e5871f23002dd1add024858efdef5e09372 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 9 15:46:52 2019 +0100 Update _CCCC test & Rename Spawner State library name commit 4942912123d795023aacb0363c8e462a2da29943 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 16:58:17 2019 +0100 Fix test & clean useless code in VFXExpression.Initialize commit e6d6c593eb27c612a225340615dabe7692f76a00 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 15:22:31 2019 +0100 Switch to graphics/vfx/fix/read-attribute-in-spawner for testing purpose commit f00f740b775f67e9378072744513f3ff920f470d Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 15:16:39 2019 +0100 Update 20_SpawnerChainingAndLoop (this is the only test affected by compilation order change) commit b7d8e238dd7e05bf99114a980c8584da7985dcf8 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 14:45:56 2019 +0100 Clean test data & add reference images commit 6ddb3389f8e62da44ef50de621884b0526e1b8aa Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 14:17:51 2019 +0100 Move graphicTest to common files commit fa21846e7787fec9068c5a18a33dc568df3f7cc9 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 11:53:18 2019 +0100 Separate cleanly per event attribute expressions commit 80e5259674a011e864e65f13c77ce06f92f33b7f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 08:38:41 2019 +0100 New test for chaining & read attributes commit 97473daecd146b85eb3c232fffe8141bd0a7f3a1 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 5 18:47:20 2019 +0100 Add read attribute for loop settings (context evaluation) commit a41a4a6095e9d5791fdbf3e26baf1d871cfc0fab Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 5 15:30:56 2019 +0100 Clean expression patching commit 9af80d22f70443ef0eb1a8d29aef1d0b3bc64ca0 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 5 11:45:06 2019 +0100 Clarify compatibility code for spawner order & random implication commit 0dcf774f623fb93eb7bc19b06407b88669472443 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Dec 4 18:42:30 2019 +0100 Add tricky case in test vfx & fix compatibility code TODO : Optimize it & reserve cleaner solution when change graphicTest result is expected commit 92b5328ab0ea225d0dd86d1443af0e64bae1963e Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Dec 4 16:49:42 2019 +0100 *Up local test commit 0984d8a89b5cc8e0daa79765b00392fa4dfff5d4 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Dec 4 15:22:03 2019 +0100 Detect & Compute partial evaluation commit 2d9e7a250a0437c13e5f180e4feb4cc97d47aa5b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Dec 3 15:16:29 2019 +0100 Add spawner State Operator & SpawnCount (even if it's actually an attribute) commit 0b1c1982a8ed4bb61182aa070561b7f6036bc07d Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Dec 3 15:04:04 2019 +0100 Add spawner state accessor commit adb1d6d66172f2d187b577facaf7b2aea4677d13 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Dec 3 11:24:20 2019 +0100 Add VFXDataSpawner & Use this helper to retrieve read attribute per context while compiling commit d43ad0e1395d0e51f3583ce9627a72006356e117 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 2 16:19:05 2019 +0100 Store m_GlobalEventAttributes in VFXExpressionGraph : this data is used to patch VFXReadAttribute commit 8a25b5fbed33569529d30379fce2acd4da7de88d Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Nov 29 16:14:32 2019 +0100 Backup test asset (temporarily) commit dcb3efaf885dbbdec317f5a42ace9ace336fded9 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Nov 28 16:37:48 2019 +0100 WIP : experimenting new concept of Read Attribute expression * Merge with vfx/staging
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