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[10.x.x][VFX] Remove some shader warnings (#3248)
* Fix Event connected directly to Output Event (revival) #154 * Restore disabled 26_NonUnifomScale due to a wrong merge (need backport to 10.x.x) * [HDRP] Fix debug view material (albedo/normal/...) * Force ui update when shader might be reimported in StaticMeshOutput (#158) * Don't create VFXGraph during import callbacks (#148) * do not Create VFXGraph in import callbacks * error when graph missing. Better test code for asset creation * Select node on create (#166) * Select node on create * Fix for right click in block and add doesn't deselect clicked block * fix for subgraph not being selected on drag and drop * Select converted node/block after convert subgraph * Fix for selection undo separate in some cases. Fixed flow anchor drag context selection. * Fix for undo of add subgraph operator * Dont flag dirty in vfxgraph is the model modified is a copy (#165) * Added excludeFromTAA setting to VFX outputs * Fix Custom Spawn serialization (#132) * Fix case 1294180 : Error feedback throwing an error while changing capacity (#174) * Fix Preset (with exclusion) (#177) * Trick ExcludeFromPreset Since this attribute is declared with "Inherited = false", we can't use it directly on VFXObject. Extend the VFXInfo is valid to filter out preset. * Fix missing ExcludeFromPreset for subgraph * *Update changelog * Fix 1276602 incorrect uchar pcache import (#129) * Base Commit * Updated Documentation with explicit limitations. * Fixed incorrect Merge * Add regression Test * Removed Test as It can't handle Exceptions thrown in Custom Importers * Fixed value divider Co-authored-by: Thomas ICHÉ <peeweek@gmail.com> * Update gradient test (#151) * Update gradient test * Update CHANGELOG.md Co-authored-by: Julien Fryer <julienf@unity3d.com> * Fix incorrect compilation condition for linux build (#184) * Fix GPUEvent & SubGraph (#178) * Fix SelectionHasCompleteSystems Detect correctly if there are dependencies due to GPUEvent (or stripAttribute) * Add allDependenciesIncludingNotCompilable in VFXData This helper is usefull for UI + use it in SelectionHasCompleteSystems * Add note without change the beahvior * Remove debug ToArray() * Sample Point Cache operator (#92) * Fix Case 1223747 - NaN caused by normal bending (#181) * [Subgraph] Prevent Pasting Context invalid subgraph (#191) * Fix Mouse Event Binder in player (#175) * Fix missing call to CreateVFXEventAttribute OnValidate is only called in editor, in runtime, we should init cache data with OnEnable * *Update changelog.md * Vfx/docs/bugfixes (#188) * Resolved 1272101 * Resolved 1264943 * Removed uncertainty around 'should' * Resolved 1298031 * Added snippets file * Resolved 1292127 * Fixed typos * Resolved 1295296 Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> * Update HDRP project assets * Change VisualEffect inspector "Edit" button to "New" when no asset is set * Spawn State documentation (#195) * Added Spawn State doc * Fixed formatting Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> * Added what's new page and moved blocks out one level in the table of … * backout update gradien test * Update ref images + deactivate test 26 * update URP assets * DEactivate test 32 + clean ribbon template vfx * Fix 1290493 - Spaceship specific warnings (#176) * Fix regression from #176 Co-authored-by: Paul Demeulenaere <pauld@unity3d.com> Co-authored-by: Tristan Genevet <tristan@unity3d.com> Co-authored-by: Gabriel de la Cruz <gabriel.delacruz@unity3d.com> Co-authored-by: Thomas Iché <thomasi@unity3d.com> Co-authored-by: Thomas ICHÉ <peeweek@gmail.com> Co-authored-by: Ludovic Theobald <ludovic.theobald@unity3d.com> Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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