-
Notifications
You must be signed in to change notification settings - Fork 772
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Harmonize Composition in Position / Velocity Blocks (#44)
* Base refactor + Attempt to get position from AABox (not working for thickness ATM) * Fixed cone syntax issues + correct computation of AABox direction * Added Variant providers + Composition in Sequential * Updated Variants for Shape Sequential Blocks * Harmonized Namings + added composition to Position Depth * Updated Changelog * Fixes for PR * Fixed Blend Composition in Sequential * Added Direction to PositionSequential * Fixes in Position Circle / Set Blend factor in shapes to 1.0 by default * Used Absolute Box size as expression * Propal for https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/44/files/e029bb9ec37555e70af21a97399774667030c031#r61533 Use case by case approach for direction of AABox * *Temp add test data for graphicTest * Fix ApplyAddressingMode : clamp & mirror was overflowing, mirror has also a wrong pattern * Edit graphicTest * Move 014 to common package * Add 014_PositionBlock in editor test listing * Precompute line_direction in PositionLine Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/44/files#r67908 * *Add reference images * Fix editor test (wrong reference data) * Fix issue introduced at 9c54056 : Looping correctly the circle See also : https://unity.slack.com/archives/G1BTWN88Z/p1598508170069200?thread_ts=1598429838.039200&cid=G1BTWN88Z * Probably uploaded the wrong image reference for standalone * *Update reference images (I think I mess up twice, I should double check the change in motionVector) * Fix build (VFXExpressionCondition now supports uint) * *Temp* Delete motion vector reference image, should regenerate them from yamato. * Readd reference image using yamato result at b9a04b7 * *Update changelog Fix issue : https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/44#discussion_r70582 * Fix PositionTorus when used in vertex shader * Fix multiple definition of UNITY_PI * Fix changelog bad automatic merge * Fix incorrect volume Base radius while computing volume factor on sphere & circle : use fix approach from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/89 using name instead of index See : https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/44#issuecomment-28990 & https://docs.google.com/document/d/1RAVkfmMQA9D_hKkJyt6PKOgRs8JHkjlYRhcfBtIU1Ag/edit?disco=AAAAJ7Z4S18 Co-authored-by: Thomas ICHÉ <peeweek@gmail.com> Co-authored-by: Paul Demeulenaere <pauld@unity3d.com> Co-authored-by: Julien Fryer <julienf@unity3d.com>
- Loading branch information
1 parent
bba06b6
commit a120833
Showing
48 changed files
with
33,133 additions
and
170 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
4 changes: 2 additions & 2 deletions
4
...ets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/003_EventAttribute.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
3 changes: 3 additions & 0 deletions
3
...sets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/014_PositionBlock.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
96 changes: 96 additions & 0 deletions
96
...RP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/014_PositionBlock.png.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
4 changes: 2 additions & 2 deletions
4
...Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/24_MotionVector.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
4 changes: 2 additions & 2 deletions
4
...ets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/003_EventAttribute.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
3 changes: 3 additions & 0 deletions
3
...sets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/014_PositionBlock.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
96 changes: 96 additions & 0 deletions
96
...RP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/014_PositionBlock.png.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
4 changes: 2 additions & 2 deletions
4
...Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/24_MotionVector.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
4 changes: 2 additions & 2 deletions
4
...ets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/003_EventAttribute.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
3 changes: 3 additions & 0 deletions
3
...sets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/014_PositionBlock.png
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Oops, something went wrong.