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Added support for rasterized area light shadows in StackLit + slight …
…refactor (#39) * Added support for rasterized area light shadows in StackLit. Also refactor code to avoid early return (compiler bug) and fix lux meter debug mode when anisotropy for area lights is enabled. * Doc: remove note about area light shadows for stacklit. [skipci] Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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