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Update the screenshots
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anisunity committed Jul 8, 2021
1 parent 5d5a040 commit b842c8b
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Showing 16 changed files with 31 additions and 31 deletions.
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Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ float ComputeMaxDenoisingRadius(float3 positionRWS)
// The world space radius for sample picking goes from distance/10.0 to distance/50.0 linearly until reaching 500.0 meters away from the camera
// and it is always 20.0f (or two pixels if subpixel.
// TODO: @Anis, I have a bunch of idea how to make this better and less empirical but it's for any other day
return distanceToPoint * _DenoiserFilterRadius / lerp(10.0, 50.0, saturate(distanceToPoint / 500.0));
return distanceToPoint * _DenoiserFilterRadius / lerp(5.0, 50.0, saturate(distanceToPoint / 500.0));
}

[numthreads(DIFFUSE_DENOISER_TILE_SIZE, DIFFUSE_DENOISER_TILE_SIZE, 1)]
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